Check if bush is harvestable or not.
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@@ -197,7 +197,7 @@ namespace stardew_access.Game
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// Check for animals
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else if (ReadTile.getFarmAnimalAt(Game1.currentLocation, (int)position.X, (int)position.Y) != null)
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{
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string name = ReadTile.getFarmAnimalAt(Game1.currentLocation, (int)position.X, (int)position.Y, onlyName: true);
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string? name = ReadTile.getFarmAnimalAt(Game1.currentLocation, (int)position.X, (int)position.Y, onlyName: true);
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PlaySoundAt(position, name, CATEGORY.FarmAnimals);
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}
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// Check for water
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@@ -286,10 +286,6 @@ namespace stardew_access.Game
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{
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PlaySoundAt(position, terrain, CATEGORY.Others);
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}
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else if (tr.Get() is Leaf)
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{
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PlaySoundAt(position, terrain, CATEGORY.Others);
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}
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}
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}
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// Check for Mine ladders
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@@ -313,7 +309,7 @@ namespace stardew_access.Game
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// Check for buildings on maps
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else if (ReadTile.getTileInfo((int)position.X, (int)position.Y).Item2 != null)
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{
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(CATEGORY, string?) item = ReadTile.getTileInfo((int)position.X, (int)position.Y);
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(CATEGORY?, string?) item = ReadTile.getTileInfo((int)position.X, (int)position.Y);
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PlaySoundAt(position, item.Item2, item.Item1);
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}
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// Check for resource clumps
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@@ -71,7 +71,49 @@ namespace stardew_access.Game
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}
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else if ( Game1.currentLocation.getLargeTerrainFeatureAt(x, y) != null )
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{
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toSpeak = "Bush";
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Bush bush = (Bush) Game1.currentLocation.getLargeTerrainFeatureAt(x, y);
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int size = bush.size;
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#region Check if bush is harvestable or not
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if (!bush.townBush && (int)bush.tileSheetOffset == 1 && bush.inBloom(Game1.GetSeasonForLocation(Game1.currentLocation), Game1.dayOfMonth))
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{
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// Taken from the game's code
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string season = ((int)bush.overrideSeason == -1) ? Game1.GetSeasonForLocation(Game1.currentLocation) : Utility.getSeasonNameFromNumber(bush.overrideSeason);
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int shakeOff = -1;
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if (!(season == "spring"))
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{
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if (season == "fall")
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{
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shakeOff = 410;
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}
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}
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else
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{
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shakeOff = 296;
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}
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if ((int)size == 3)
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{
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shakeOff = 815;
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}
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if ((int)size == 4)
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{
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shakeOff = 73;
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}
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if (shakeOff == -1)
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{
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return;
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}
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toSpeak = "Harvestable";
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}
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#endregion
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if(bush.townBush)
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toSpeak = $"{toSpeak} Town Bush";
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else if(bush.greenhouseBush)
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toSpeak = $"{toSpeak} Greenhouse Bush";
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else
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toSpeak = $"{toSpeak} Bush";
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}
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else if (getResourceClumpAtTile(x, y) != null)
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{
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