Added watered/unwatered toggle for crops
parent
2df4cfca27
commit
6d18849f17
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@ -39,6 +39,14 @@ namespace stardew_access
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MainClass.DebugLog("Flooring is " + (MainClass.Config.ReadFlooring ? "on" : "off"));
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MainClass.DebugLog("Flooring is " + (MainClass.Config.ReadFlooring ? "on" : "off"));
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});
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});
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helper.ConsoleCommands.Add("watered", "Toggle speaking watered or unwatered for crops.", (string commmand, string[] args) =>
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{
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MainClass.Config.WateredToggle = !MainClass.Config.WateredToggle;
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helper.WriteConfig(MainClass.Config);
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MainClass.DebugLog("Watered toggle is " + (MainClass.Config.WateredToggle ? "on" : "off"));
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});
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#region Radar Feature
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#region Radar Feature
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helper.ConsoleCommands.Add("radar", "Toggle radar feature.", (string commmand, string[] args) =>
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helper.ConsoleCommands.Add("radar", "Toggle radar feature.", (string commmand, string[] args) =>
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{
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{
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@ -543,8 +543,9 @@ namespace stardew_access.Features
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/// Returns the detail about the HoeDirt i.e. soil, plant, etc.
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/// Returns the detail about the HoeDirt i.e. soil, plant, etc.
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/// </summary>
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/// </summary>
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/// <param name="dirt">The HoeDirt to be checked</param>
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/// <param name="dirt">The HoeDirt to be checked</param>
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/// <param name="ignoreIfEmpty">Ignores returning `soil` if empty</param>
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/// <returns>The details about the given HoeDirt</returns>
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/// <returns>The details about the given HoeDirt</returns>
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public static string getHoeDirtDetail(HoeDirt dirt)
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public static string getHoeDirtDetail(HoeDirt dirt, bool ignoreIfEmpty = false)
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{
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{
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string detail;
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string detail;
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@ -557,8 +558,10 @@ namespace stardew_access.Features
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bool isHarvestable = dirt.readyForHarvest();
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bool isHarvestable = dirt.readyForHarvest();
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bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
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bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
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if (isWatered)
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if (isWatered && MainClass.Config.WateredToggle)
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detail = "Watered " + detail;
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detail = "Watered " + detail;
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else if (!isWatered && !MainClass.Config.WateredToggle)
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detail = "Unwatered " + detail;
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if (isFertilized)
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if (isFertilized)
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detail = "Fertilized " + detail;
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detail = "Fertilized " + detail;
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@ -580,12 +583,14 @@ namespace stardew_access.Features
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}
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}
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else
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else
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{
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{
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detail = "Soil";
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detail = (ignoreIfEmpty) ? "" : "Soil";
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bool isWatered = dirt.state.Value == HoeDirt.watered;
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bool isWatered = dirt.state.Value == HoeDirt.watered;
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bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
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bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
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if (isWatered)
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if (isWatered && MainClass.Config.WateredToggle)
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detail = "Watered " + detail;
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detail = "Watered " + detail;
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else if (!isWatered && !MainClass.Config.WateredToggle)
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detail = "Unwatered " + detail;
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if (isFertilized)
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if (isFertilized)
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detail = "Fertilized " + detail;
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detail = "Fertilized " + detail;
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@ -709,7 +714,7 @@ namespace stardew_access.Features
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}
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}
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else if (obj is IndoorPot indoorPot)
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else if (obj is IndoorPot indoorPot)
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{
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{
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toReturn.name = $"{obj.DisplayName}, {getHoeDirtDetail(indoorPot.hoeDirt)}";
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toReturn.name = $"{obj.DisplayName}, {getHoeDirtDetail(indoorPot.hoeDirt, true)}";
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}
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}
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else if (obj is Sign sign)
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else if (obj is Sign sign)
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{
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{
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@ -23,6 +23,7 @@ namespace stardew_access
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public KeybindList ReadTileKey { get; set; } = KeybindList.Parse("J"); // Manually trigger read tile for the tile player is *looking at*.
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public KeybindList ReadTileKey { get; set; } = KeybindList.Parse("J"); // Manually trigger read tile for the tile player is *looking at*.
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public KeybindList ReadStandingTileKey { get; set; } = KeybindList.Parse("LeftAlt + J"); // Manually trigger read tile for the tile player is *standing on*.
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public KeybindList ReadStandingTileKey { get; set; } = KeybindList.Parse("LeftAlt + J"); // Manually trigger read tile for the tile player is *standing on*.
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public Boolean ReadFlooring { get; set; } = false; // Toggle reading floorings.
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public Boolean ReadFlooring { get; set; } = false; // Toggle reading floorings.
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public Boolean WateredToggle { get; set; } = true; // Toggle speaking watered or unwatered for crops.
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#endregion
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#endregion
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#region Tile viewer
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#region Tile viewer
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