Added watered/unwatered toggle for crops
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		| @@ -39,6 +39,14 @@ namespace stardew_access | |||||||
|                 MainClass.DebugLog("Flooring is " + (MainClass.Config.ReadFlooring ? "on" : "off")); |                 MainClass.DebugLog("Flooring is " + (MainClass.Config.ReadFlooring ? "on" : "off")); | ||||||
|             }); |             }); | ||||||
|  |  | ||||||
|  |             helper.ConsoleCommands.Add("watered", "Toggle speaking watered or unwatered for crops.", (string commmand, string[] args) => | ||||||
|  |             { | ||||||
|  |                 MainClass.Config.WateredToggle = !MainClass.Config.WateredToggle; | ||||||
|  |                 helper.WriteConfig(MainClass.Config); | ||||||
|  |  | ||||||
|  |                 MainClass.DebugLog("Watered toggle is " + (MainClass.Config.WateredToggle ? "on" : "off")); | ||||||
|  |             }); | ||||||
|  |  | ||||||
|             #region Radar Feature |             #region Radar Feature | ||||||
|             helper.ConsoleCommands.Add("radar", "Toggle radar feature.", (string commmand, string[] args) => |             helper.ConsoleCommands.Add("radar", "Toggle radar feature.", (string commmand, string[] args) => | ||||||
|             { |             { | ||||||
|   | |||||||
| @@ -543,8 +543,9 @@ namespace stardew_access.Features | |||||||
|         /// Returns the detail about the HoeDirt i.e. soil, plant, etc. |         /// Returns the detail about the HoeDirt i.e. soil, plant, etc. | ||||||
|         /// </summary> |         /// </summary> | ||||||
|         /// <param name="dirt">The HoeDirt to be checked</param> |         /// <param name="dirt">The HoeDirt to be checked</param> | ||||||
|  |         /// <param name="ignoreIfEmpty">Ignores returning `soil` if empty</param> | ||||||
|         /// <returns>The details about the given HoeDirt</returns> |         /// <returns>The details about the given HoeDirt</returns> | ||||||
|         public static string getHoeDirtDetail(HoeDirt dirt) |         public static string getHoeDirtDetail(HoeDirt dirt, bool ignoreIfEmpty = false) | ||||||
|         { |         { | ||||||
|             string detail; |             string detail; | ||||||
|  |  | ||||||
| @@ -557,8 +558,10 @@ namespace stardew_access.Features | |||||||
|                 bool isHarvestable = dirt.readyForHarvest(); |                 bool isHarvestable = dirt.readyForHarvest(); | ||||||
|                 bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer; |                 bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer; | ||||||
|  |  | ||||||
|                 if (isWatered) |                 if (isWatered && MainClass.Config.WateredToggle) | ||||||
|                     detail = "Watered " + detail; |                     detail = "Watered " + detail; | ||||||
|  |                 else if (!isWatered && !MainClass.Config.WateredToggle) | ||||||
|  |                     detail = "Unwatered " + detail; | ||||||
|  |  | ||||||
|                 if (isFertilized) |                 if (isFertilized) | ||||||
|                     detail = "Fertilized " + detail; |                     detail = "Fertilized " + detail; | ||||||
| @@ -580,12 +583,14 @@ namespace stardew_access.Features | |||||||
|             } |             } | ||||||
|             else |             else | ||||||
|             { |             { | ||||||
|                 detail = "Soil"; |                 detail = (ignoreIfEmpty) ? "" : "Soil"; | ||||||
|                 bool isWatered = dirt.state.Value == HoeDirt.watered; |                 bool isWatered = dirt.state.Value == HoeDirt.watered; | ||||||
|                 bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer; |                 bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer; | ||||||
|  |  | ||||||
|                 if (isWatered) |                 if (isWatered && MainClass.Config.WateredToggle) | ||||||
|                     detail = "Watered " + detail; |                     detail = "Watered " + detail; | ||||||
|  |                 else if (!isWatered && !MainClass.Config.WateredToggle) | ||||||
|  |                     detail = "Unwatered " + detail; | ||||||
|  |  | ||||||
|                 if (isFertilized) |                 if (isFertilized) | ||||||
|                     detail = "Fertilized " + detail; |                     detail = "Fertilized " + detail; | ||||||
| @@ -709,7 +714,7 @@ namespace stardew_access.Features | |||||||
|             } |             } | ||||||
|             else if (obj is IndoorPot indoorPot) |             else if (obj is IndoorPot indoorPot) | ||||||
|             { |             { | ||||||
|                 toReturn.name = $"{obj.DisplayName}, {getHoeDirtDetail(indoorPot.hoeDirt)}"; |                 toReturn.name = $"{obj.DisplayName}, {getHoeDirtDetail(indoorPot.hoeDirt, true)}"; | ||||||
|             } |             } | ||||||
|             else if (obj is Sign sign) |             else if (obj is Sign sign) | ||||||
|             { |             { | ||||||
|   | |||||||
| @@ -23,6 +23,7 @@ namespace stardew_access | |||||||
|         public KeybindList ReadTileKey { get; set; } = KeybindList.Parse("J"); // Manually trigger read tile for the tile player is *looking at*. |         public KeybindList ReadTileKey { get; set; } = KeybindList.Parse("J"); // Manually trigger read tile for the tile player is *looking at*. | ||||||
|         public KeybindList ReadStandingTileKey { get; set; } = KeybindList.Parse("LeftAlt + J"); // Manually trigger read tile for the tile player is *standing on*. |         public KeybindList ReadStandingTileKey { get; set; } = KeybindList.Parse("LeftAlt + J"); // Manually trigger read tile for the tile player is *standing on*. | ||||||
|         public Boolean ReadFlooring { get; set; } = false; // Toggle reading floorings. |         public Boolean ReadFlooring { get; set; } = false; // Toggle reading floorings. | ||||||
|  |         public Boolean WateredToggle { get; set; } = true; // Toggle speaking watered or unwatered for crops. | ||||||
|         #endregion |         #endregion | ||||||
|  |  | ||||||
|         #region Tile viewer |         #region Tile viewer | ||||||
|   | |||||||
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