Improved and organised code in carpenter menu patch
parent
baede57965
commit
6141447c13
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@ -29,21 +29,57 @@ namespace stardew_access.Patches
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isMoving = false;
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isMoving = false;
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isConstructing = false;
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isConstructing = false;
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#region The blueprint menu
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BluePrint currentBlueprint = __instance.CurrentBlueprint;
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BluePrint currentBluprint = __instance.CurrentBlueprint;
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if (currentBlueprint == null)
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if (currentBluprint == null)
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return;
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return;
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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bool isPrimaryInfoKeyPressed = MainClass.Config.PrimaryInfoKey.JustPressed();
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bool isPrimaryInfoKeyPressed = MainClass.Config.PrimaryInfoKey.JustPressed();
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string blueprintInfo = getCurrentBlueprintInfo(currentBlueprint, ___price, ___ingredients);
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if (isPrimaryInfoKeyPressed && !isSayingBlueprintInfo)
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{
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SpeakAndWait(blueprintInfo);
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}
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else if (prevBlueprintInfo != blueprintInfo)
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{
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prevBlueprintInfo = blueprintInfo;
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SpeakAndWait(blueprintInfo);
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}
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else
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{
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narrateHoveredButton(__instance, ___blueprints, ___currentBlueprintIndex, x, y);
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}
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}
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else
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{
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if (___demolishing)
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isDemolishing = true;
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else if (___upgrading)
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isUpgrading = true;
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else if (___painting)
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isPainting = true;
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else if (___moving)
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isMoving = true;
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else
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isConstructing = true;
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}
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}
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catch (Exception e)
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{
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MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
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}
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}
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private static string getCurrentBlueprintInfo(BluePrint currentBlueprint, int ___price, List<Item> ___ingredients)
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{
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string ingredients = "";
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string ingredients = "";
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string name = currentBluprint.displayName;
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string name = currentBlueprint.displayName;
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string upgradeName = currentBluprint.nameOfBuildingToUpgrade;
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string upgradeName = currentBlueprint.nameOfBuildingToUpgrade;
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string description = currentBluprint.description;
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string description = currentBlueprint.description;
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string price = $"{___price}g";
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string price = $"{___price}g";
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string blueprintInfo;
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int width = currentBlueprint.tilesWidth;
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int width = currentBluprint.tilesWidth;
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int height = currentBlueprint.tilesHeight;
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int height = currentBluprint.tilesHeight;
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#region Get ingredients
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#region Get ingredients
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for (int i = 0; i < ___ingredients.Count; i++)
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for (int i = 0; i < ___ingredients.Count; i++)
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@ -70,126 +106,58 @@ namespace stardew_access.Patches
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}
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}
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#endregion
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#endregion
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blueprintInfo = $"{name}, Price: {price}, Ingredients: {ingredients}, Dimensions: {width} width and {height} height, Description: {description}";
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return $"{name}, Price: {price}, Ingredients: {ingredients}, Dimensions: {width} width and {height} height, Description: {description}";
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if (isPrimaryInfoKeyPressed && !isSayingBlueprintInfo)
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{
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SayBlueprintInfo(blueprintInfo);
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}
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else if (prevBlueprintInfo != blueprintInfo)
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{
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prevBlueprintInfo = blueprintInfo;
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SayBlueprintInfo(blueprintInfo);
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}
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else
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{
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if (__instance.backButton != null && __instance.backButton.containsPoint(x, y))
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{
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string toSpeak = "Previous Blueprint";
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if (carpenterMenuQuery != toSpeak)
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{
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carpenterMenuQuery = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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return;
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}
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}
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if (__instance.forwardButton != null && __instance.forwardButton.containsPoint(x, y))
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private static async void SpeakAndWait(string toSpeak)
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{
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string toSpeak = "Next Blueprint";
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if (carpenterMenuQuery != toSpeak)
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{
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carpenterMenuQuery = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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return;
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}
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if (__instance.demolishButton != null && __instance.demolishButton.containsPoint(x, y))
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{
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string toSpeak = $"Demolish Building" + (__instance.CanDemolishThis(___blueprints[___currentBlueprintIndex]) ? "" : ", cannot demolish building");
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if (carpenterMenuQuery != toSpeak)
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{
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carpenterMenuQuery = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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return;
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}
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if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
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{
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string toSpeak = "Construct Building" + (___blueprints[___currentBlueprintIndex].doesFarmerHaveEnoughResourcesToBuild() ? "" : ", cannot cunstrut building, not enough resources to build.");
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if (carpenterMenuQuery != toSpeak)
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{
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carpenterMenuQuery = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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return;
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}
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if (__instance.moveButton != null && __instance.moveButton.containsPoint(x, y))
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{
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string toSpeak = "Move Building";
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if (carpenterMenuQuery != toSpeak)
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{
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carpenterMenuQuery = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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return;
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}
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if (__instance.paintButton != null && __instance.paintButton.containsPoint(x, y))
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{
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string toSpeak = "Paint Building";
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if (carpenterMenuQuery != toSpeak)
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{
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carpenterMenuQuery = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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return;
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}
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if (__instance.cancelButton != null && __instance.cancelButton.containsPoint(x, y))
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{
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string toSpeak = "Cancel Button";
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if (carpenterMenuQuery != toSpeak)
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{
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carpenterMenuQuery = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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return;
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}
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}
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#endregion
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}
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else
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{
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if (___demolishing)
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isDemolishing = true;
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else if (___upgrading)
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isUpgrading = true;
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else if (___painting)
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isPainting = true;
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else if (___moving)
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isMoving = true;
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else
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isConstructing = true;
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}
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}
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catch (Exception e)
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{
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MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
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}
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}
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private static async void SayBlueprintInfo(string info)
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{
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{
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isSayingBlueprintInfo = true;
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isSayingBlueprintInfo = true;
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MainClass.ScreenReader.Say(info, true);
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MainClass.ScreenReader.Say(toSpeak, true);
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await Task.Delay(300);
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await Task.Delay(300);
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isSayingBlueprintInfo = false;
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isSayingBlueprintInfo = false;
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}
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}
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private static void narrateHoveredButton(CarpenterMenu __instance, List<BluePrint> ___blueprints, int ___currentBlueprintIndex, int x, int y)
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{
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string toSpeak = "";
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if (__instance.backButton != null && __instance.backButton.containsPoint(x, y))
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{
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toSpeak = "Previous Blueprint";
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}
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else if (__instance.forwardButton != null && __instance.forwardButton.containsPoint(x, y))
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{
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toSpeak = "Next Blueprint";
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}
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else if (__instance.demolishButton != null && __instance.demolishButton.containsPoint(x, y))
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{
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toSpeak = $"Demolish Building" + (__instance.CanDemolishThis(___blueprints[___currentBlueprintIndex]) ? "" : ", cannot demolish building");
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}
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else if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
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{
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toSpeak = "Construct Building" + (___blueprints[___currentBlueprintIndex].doesFarmerHaveEnoughResourcesToBuild() ? "" : ", cannot cunstrut building, not enough resources to build.");
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}
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else if (__instance.moveButton != null && __instance.moveButton.containsPoint(x, y))
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{
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toSpeak = "Move Building";
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}
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else if (__instance.paintButton != null && __instance.paintButton.containsPoint(x, y))
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{
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toSpeak = "Paint Building";
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}
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else if (__instance.cancelButton != null && __instance.cancelButton.containsPoint(x, y))
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{
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toSpeak = "Cancel Button";
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}
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else
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{
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return;
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}
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if (carpenterMenuQuery != toSpeak)
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{
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carpenterMenuQuery = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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}
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}
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}
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}
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}
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