Fixed advanced game options menu
parent
1e096cf521
commit
5b37859216
|
@ -20,6 +20,18 @@ namespace stardew_access.Patches
|
|||
{
|
||||
int currentItemIndex = Math.Max(0, Math.Min(__instance.options.Count - 7, __instance.currentItemIndex));
|
||||
int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
|
||||
|
||||
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
|
||||
{
|
||||
string toSpeak = "OK Button";
|
||||
if (advancedGameOptionsQueryKey != toSpeak)
|
||||
{
|
||||
advancedGameOptionsQueryKey = toSpeak;
|
||||
MainClass.ScreenReader.Say(toSpeak, true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < __instance.optionSlots.Count; i++)
|
||||
{
|
||||
if (__instance.optionSlots[i].bounds.Contains(x, y) && currentItemIndex + i < __instance.options.Count && __instance.options[currentItemIndex + i].bounds.Contains(x - __instance.optionSlots[i].bounds.X, y - __instance.optionSlots[i].bounds.Y))
|
||||
|
|
Loading…
Reference in New Issue