Fixed advanced game options menu

master
Mohammad Shoaib 2022-06-06 22:43:25 +05:30
parent 1e096cf521
commit 5b37859216
1 changed files with 12 additions and 0 deletions

View File

@ -20,6 +20,18 @@ namespace stardew_access.Patches
{ {
int currentItemIndex = Math.Max(0, Math.Min(__instance.options.Count - 7, __instance.currentItemIndex)); int currentItemIndex = Math.Max(0, Math.Min(__instance.options.Count - 7, __instance.currentItemIndex));
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); int x = Game1.getMouseX(true), y = Game1.getMouseY(true);
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
string toSpeak = "OK Button";
if (advancedGameOptionsQueryKey != toSpeak)
{
advancedGameOptionsQueryKey = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
for (int i = 0; i < __instance.optionSlots.Count; i++) for (int i = 0; i < __instance.optionSlots.Count; i++)
{ {
if (__instance.optionSlots[i].bounds.Contains(x, y) && currentItemIndex + i < __instance.options.Count && __instance.options[currentItemIndex + i].bounds.Contains(x - __instance.optionSlots[i].bounds.X, y - __instance.optionSlots[i].bounds.Y)) if (__instance.optionSlots[i].bounds.Contains(x, y) && currentItemIndex + i < __instance.options.Count && __instance.options[currentItemIndex + i].bounds.Contains(x - __instance.optionSlots[i].bounds.X, y - __instance.optionSlots[i].bounds.Y))