Added focus mode to radar feature
parent
c5e72d545b
commit
590fe5288f
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@ -223,14 +223,18 @@ namespace stardew_access.Game
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}
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}
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public void playSoundAt(Vector2 position, String? searchQuery, Type soundType)
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public void playSoundAt(Vector2 position, String searchQuery, Type soundType)
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{
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// Skip if player is directly looking at the tile
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if (CurrentPlayer.getNextTile().Equals(position))
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return;
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if (searchQuery == null || !exclusions.Contains(searchQuery.ToLower().Trim()))
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{
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if (!radarFocus && exclusions.Contains(searchQuery.ToLower().Trim()))
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return;
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if (radarFocus && !focus.Contains(searchQuery.ToLower().Trim()))
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return;
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if (MainClass.radarDebug)
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MainClass.monitor.Log($"Object:{searchQuery.ToLower().Trim()}\tPosition: X={position.X} Y={position.Y}", StardewModdingAPI.LogLevel.Debug);
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@ -259,7 +263,7 @@ namespace stardew_access.Game
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{
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Game1.currentLocation.localSoundAt(getSoundName(soundType, "bottom"), position);
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}
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}
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}
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public string getSoundName(Type soundType, string post)
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@ -329,13 +333,13 @@ namespace stardew_access.Game
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public void enableFocus()
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{
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temp_exclusions = exclusions;
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temp_exclusions = exclusions.ToList();
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exclusions.Clear();
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}
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public void disableFocus()
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{
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exclusions = temp_exclusions;
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exclusions = temp_exclusions.ToList();
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temp_exclusions.Clear();
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}
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}
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