Reverted back to using escape key
parent
9afeb7f778
commit
52c8b6e3e3
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@ -472,7 +472,7 @@ namespace stardew_access.Patches
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{
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string toSpeak = "";
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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bool isEnterPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Enter); // For escaping/unselecting from the animal name text box
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bool isEscPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape); // For escaping/unselecting from the animal name text box
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if (firstTimeInNamingMenu)
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{
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@ -485,7 +485,7 @@ namespace stardew_access.Patches
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___textBox.Update();
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toSpeak = ___textBox.Text;
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if (isEnterPressed)
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if (isEscPressed)
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{
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___textBox.Selected = false;
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}
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@ -247,7 +247,7 @@ namespace stardew_access.Patches
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{
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try
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{
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bool isEnterPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Enter); // For escaping/unselecting from the animal name text box
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bool isEscPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape); // For escaping/unselecting from the animal name text box
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string toSpeak = " ";
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string currentPetName = getCurrentPetName();
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@ -255,7 +255,7 @@ namespace stardew_access.Patches
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{
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toSpeak = ___nameBox.Text;
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if (isEnterPressed)
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if (isEscPressed)
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{
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___nameBox.Selected = false;
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}
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@ -264,7 +264,7 @@ namespace stardew_access.Patches
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{
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toSpeak = ___farmnameBox.Text;
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if (isEnterPressed)
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if (isEscPressed)
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{
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___farmnameBox.Selected = false;
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}
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@ -273,7 +273,7 @@ namespace stardew_access.Patches
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{
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toSpeak = ___favThingBox.Text;
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if (isEnterPressed)
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if (isEscPressed)
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{
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___favThingBox.Selected = false;
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}
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