Added heart count to animal query menu
parent
5f612a20c1
commit
4ffd9bc9bc
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@ -346,6 +346,20 @@ namespace stardew_access
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TileViewerFeature.HandleInput();
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}
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public static string Translate(string translationKey)
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{
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if (ModHelper == null) return "null";
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return ModHelper.Translation.Get(translationKey);
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}
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public static string Translate(string translationKey, object? tokens)
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{
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if (ModHelper == null) return "null";
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return ModHelper.Translation.Get(translationKey, tokens);
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}
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private static void LogMessage(string message, LogLevel logLevel)
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{
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if (monitor == null)
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@ -11,7 +11,9 @@ namespace stardew_access.Patches
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internal static FarmAnimal? animalBeingMoved = null;
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internal static bool isOnFarm = false;
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internal static void DrawPatch(AnimalQueryMenu __instance, bool ___confirmingSell, FarmAnimal ___animal, TextBox ___textBox, string ___parentName, bool ___movingAnimal)
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private static double loveLevel;
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internal static void DrawPatch(AnimalQueryMenu __instance, bool ___confirmingSell, FarmAnimal ___animal, TextBox ___textBox, string ___parentName, bool ___movingAnimal, double ___loveLevel)
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{
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try
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{
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@ -23,6 +25,8 @@ namespace stardew_access.Patches
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animalQueryMenu = __instance;
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animalBeingMoved = ___animal;
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loveLevel = ___loveLevel;
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narrateAnimalDetailsOnKeyPress(___animal, ___parentName);
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narrateHoveredButton(__instance, ___animal, ___confirmingSell, x, y);
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@ -44,6 +48,7 @@ namespace stardew_access.Patches
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int age = (___animal.GetDaysOwned() + 1) / 28 + 1;
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string ageText = (age <= 1) ? Game1.content.LoadString("Strings\\UI:AnimalQuery_Age1") : Game1.content.LoadString("Strings\\UI:AnimalQuery_AgeN", age);
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string parent = "";
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if ((int)___animal.age.Value < (byte)___animal.ageWhenMature.Value)
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{
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ageText += Game1.content.LoadString("Strings\\UI:AnimalQuery_AgeBaby");
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@ -53,10 +58,26 @@ namespace stardew_access.Patches
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parent = Game1.content.LoadString("Strings\\UI:AnimalQuery_Parent", ___parentName);
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}
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// The loveLevel varies between 0 and 1
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// 1 indicates 5 hearts and similarily 0 indicates 0 hearts
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// the below code multiplies the loveLevel by 10 and
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// the numeric value of the resultent is divided by 2 to give the number of full hearts and
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// if its decimal value is above 0.5, then that indicates half a heart
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double heartCount = Math.Floor(loveLevel * 10);
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double remainder = (loveLevel * 10) % 1;
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heartCount /= 2;
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if (remainder >= 0.5)
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{
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heartCount += 0.5;
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}
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MainClass.DebugLog($"Lovelevel: {loveLevel}");
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string heart = MainClass.Translate("patch.animal_query_menu.heart", new { count = heartCount });
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isNarratingAnimalInfo = true;
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Task.Delay(200).ContinueWith(_ => { isNarratingAnimalInfo = false; }); // Adds delay
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MainClass.ScreenReader.Say($"Name: {name} Type: {type} \n\t Age: {ageText} {parent}", true);
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MainClass.ScreenReader.Say($"Name: {name} Type: {type} \n\t {ageText} {parent} \n\t {heart}", true);
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}
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private static void narrateHoveredButton(AnimalQueryMenu __instance, FarmAnimal ___animal, bool ___confirmingSell, int x, int y)
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@ -2,15 +2,17 @@
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"warnings.health": "Warning! Health is at {{value}} percent!",
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"warnings.stamina": "Warning! Stamina is at {{value}} percent!",
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"warnings.time": "Warning! Time is {{value}}",
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"grandpastory.scene0":"Grandpa, on his deathbed.",
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"grandpastory.scene4":"Employees working in JoJa corp.",
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"grandpastory.scene5":"Employees in their cubicles, some of them look exhausted including yourself.",
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"grandpastory.scene6":"You reach your desk finding grandpa's letter.",
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"grandpastory.letteropen":"Left click to open grandpa's letter",
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"intro.scene3":"Travelling to Stardew Valley bus stop",
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"intro.scene4":"Stardew valley 0.5 miles away",
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"manuallytriggered.healthnstamina.percent":"Health is {{health}} % and Stamina is {{stamina}} %",
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"manuallytriggered.healthnstamina.normal":"Health is {{health}} and Stamina is {{stamina}}",
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"readtile.sprinkler.pressurenozzle":"Pressurized {{value}}",
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"readtile.sprinkler.enricher":"Enriching {{value}}"
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}
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"grandpastory.scene0": "Grandpa, on his deathbed.",
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"grandpastory.scene4": "Employees working in JoJa corp.",
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"grandpastory.scene5": "Employees in their cubicles, some of them look exhausted including yourself.",
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"grandpastory.scene6": "You reach your desk finding grandpa's letter.",
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"grandpastory.letteropen": "Left click to open grandpa's letter",
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"intro.scene3": "Travelling to Stardew Valley bus stop",
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"intro.scene4": "Stardew valley 0.5 miles away",
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"manuallytriggered.healthnstamina.percent": "Health is {{health}} % and Stamina is {{stamina}} %",
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"manuallytriggered.healthnstamina.normal": "Health is {{health}} and Stamina is {{stamina}}",
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"readtile.sprinkler.pressurenozzle": "Pressurized {{value}}",
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"readtile.sprinkler.enricher": "Enriching {{value}}",
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// Animal Query Menu Patch
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"patch.animal_query_menu.heart": "Heart Count: {{count}}"
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}
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