Organized code and added parrot perch to read tile

master
Mohammad Shoaib 2022-04-15 14:27:52 +05:30
parent f0a85e0be9
commit 4351182984
9 changed files with 1039 additions and 983 deletions

1
.gitignore vendored
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@ -4,6 +4,7 @@
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
.vscode/* .vscode/*
.git-old/
# User-specific files # User-specific files
*.rsuser *.rsuser

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@ -37,7 +37,7 @@ namespace stardew_access.ScreenReader
/// <returns>Name of the object as the first item (Item1) and category as the second item (Item2). Returns null if no object found.</returns> /// <returns>Name of the object as the first item (Item1) and category as the second item (Item2). Returns null if no object found.</returns>
public (string?, string?) GetNameWithCategoryNameAtTile(Vector2 tile) public (string?, string?) GetNameWithCategoryNameAtTile(Vector2 tile)
{ {
return ReadTile.getNameWithCategoryNameAtTile(tile); return TileInfo.getNameWithCategoryNameAtTile(tile);
} }
/// <summary> /// <summary>
@ -47,7 +47,7 @@ namespace stardew_access.ScreenReader
/// <returns>Name of the object. Returns null if no object found.</returns> /// <returns>Name of the object. Returns null if no object found.</returns>
public string? GetNameAtTile(Vector2 tile) public string? GetNameAtTile(Vector2 tile)
{ {
return ReadTile.getNameAtTile(tile); return TileInfo.getNameAtTile(tile);
} }
/// <summary>Speaks the text via the loaded screen reader (if any).</summary> /// <summary>Speaks the text via the loaded screen reader (if any).</summary>

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@ -1,7 +1,6 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using StardewValley; using StardewValley;
using StardewValley.Objects; using StardewValley.Objects;
using StardewValley.TerrainFeatures;
namespace stardew_access.Features namespace stardew_access.Features
{ {
@ -187,7 +186,7 @@ namespace stardew_access.Features
public (bool, string?, string) CheckTile(Vector2 position) public (bool, string?, string) CheckTile(Vector2 position)
{ {
(string? name, CATEGORY? category) tileDetail = ReadTile.getNameWithCategoryAtTile(position); (string? name, CATEGORY? category) tileDetail = TileInfo.getNameWithCategoryAtTile(position);
if (tileDetail.name == null) if (tileDetail.name == null)
return (false, null, CATEGORY.Others.ToString()); return (false, null, CATEGORY.Others.ToString());
@ -204,7 +203,7 @@ namespace stardew_access.Features
{ {
if (Game1.currentLocation.isObjectAtTile((int)position.X, (int)position.Y)) if (Game1.currentLocation.isObjectAtTile((int)position.X, (int)position.Y))
{ {
(string? name, CATEGORY category) objDetails = ReadTile.getObjectAtTile((int)position.X, (int)position.Y); (string? name, CATEGORY category) objDetails = TileInfo.getObjectAtTile((int)position.X, (int)position.Y);
string? objectName = objDetails.name; string? objectName = objDetails.name;
CATEGORY category = objDetails.category; CATEGORY category = objDetails.category;
StardewValley.Object obj = Game1.currentLocation.getObjectAtTile((int)position.X, (int)position.Y); StardewValley.Object obj = Game1.currentLocation.getObjectAtTile((int)position.X, (int)position.Y);
@ -228,7 +227,7 @@ namespace stardew_access.Features
} }
else else
{ {
(string? name, CATEGORY? category) tileDetail = ReadTile.getNameWithCategoryAtTile(position); (string? name, CATEGORY? category) tileDetail = TileInfo.getNameWithCategoryAtTile(position);
if (tileDetail.name != null) if (tileDetail.name != null)
{ {
if (tileDetail.category == null) if (tileDetail.category == null)

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@ -1,17 +1,9 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using StardewModdingAPI; using StardewModdingAPI;
using StardewValley; using StardewValley;
using StardewValley.Buildings;
using StardewValley.Locations;
using StardewValley.Objects;
using StardewValley.TerrainFeatures;
namespace stardew_access.Features namespace stardew_access.Features
{ {
public enum MachineState
{
Ready, Busy, Waiting
}
public class ReadTile public class ReadTile
{ {
public static bool isReadingTile = false; public static bool isReadingTile = false;
@ -51,9 +43,9 @@ namespace stardew_access.Features
MainClass.ScreenReader.PrevTextTile = " "; MainClass.ScreenReader.PrevTextTile = " ";
} }
bool isColliding = isCollidingAtTile(x, y); bool isColliding = TileInfo.isCollidingAtTile(x, y);
string? toSpeak = getNameAtTile(tile); string? toSpeak = TileInfo.getNameAtTile(tile);
#region Narrate toSpeak #region Narrate toSpeak
if (toSpeak != null) if (toSpeak != null)
@ -81,831 +73,5 @@ namespace stardew_access.Features
MainClass.ErrorLog($"Error in Read Tile:\n{e.Message}\n{e.StackTrace}"); MainClass.ErrorLog($"Error in Read Tile:\n{e.Message}\n{e.StackTrace}");
} }
} }
///<summary>Returns the name of the object at tile alongwith it's category's name</summary>
public static (string? name, string? categoryName) getNameWithCategoryNameAtTile(Vector2 tile)
{
(string? name, CATEGORY? category) tileDetail = getNameWithCategoryAtTile(tile);
if (tileDetail.category == null)
tileDetail.category = CATEGORY.Others;
return (tileDetail.name, tileDetail.category.ToString());
}
///<summary>Returns the name of the object at tile</summary>
public static string? getNameAtTile(Vector2 tile)
{
return getNameWithCategoryAtTile(tile).name;
}
///<summary>Returns the name of the object at tile alongwith it's category</summary>
public static (string? name, CATEGORY? category) getNameWithCategoryAtTile(Vector2 tile)
{
int x = (int)tile.X;
int y = (int)tile.Y;
string? toReturn = "";
CATEGORY? category = CATEGORY.Others;
bool isColliding = isCollidingAtTile(x, y);
Dictionary<Vector2, Netcode.NetRef<TerrainFeature>> terrainFeature = Game1.currentLocation.terrainFeatures.FieldDict;
string? door = getDoorAtTile(x, y);
(CATEGORY? category, string? name) tileInfo = getTileInfo(x, y);
string? junimoBundle = getJunimoBundleAt(x, y);
string? resourceClump = getResourceClumpAtTile(x, y);
string? farmAnimal = getFarmAnimalAt(Game1.currentLocation, x, y);
if (Game1.currentLocation.isCharacterAtTile(tile) != null)
{
NPC npc = Game1.currentLocation.isCharacterAtTile(tile);
toReturn = npc.displayName;
if (npc.isVillager() || npc.CanSocialize)
category = CATEGORY.Farmers;
else
category = CATEGORY.NPCs;
}
else if (farmAnimal != null)
{
toReturn = farmAnimal;
category = CATEGORY.FarmAnimals;
}
else if (Game1.currentLocation.isWaterTile(x, y) && isColliding)
{
toReturn = "Water";
category = CATEGORY.WaterTiles;
}
else if (Game1.currentLocation.isObjectAtTile(x, y))
{
(string? name, CATEGORY? category) obj = getObjectAtTile(x, y);
toReturn = obj.name;
category = obj.category;
}
else if (terrainFeature.ContainsKey(tile))
{
(string? name, CATEGORY category) tf = getTerrainFeatureAtTile(terrainFeature[tile]);
string? terrain = tf.name;
if (terrain != null)
{
toReturn = terrain;
category = tf.category;
}
}
else if (Game1.currentLocation.getLargeTerrainFeatureAt(x, y) != null)
{
toReturn = getBushAtTile(x, y);
category = CATEGORY.Bush;
}
else if (resourceClump != null)
{
toReturn = resourceClump;
category = CATEGORY.ResourceClumps;
}
else if (door != null)
{
toReturn = door;
category = CATEGORY.Doors;
}
else if (isMineDownLadderAtTile(x, y))
{
toReturn = "Ladder";
category = CATEGORY.Doors;
}
else if (isMineUpLadderAtTile(x, y))
{
toReturn = "Up Ladder";
category = CATEGORY.Doors;
}
else if (isElevatorAtTile(x, y))
{
toReturn = "Elevator";
category = CATEGORY.Doors;
}
else if (tileInfo.name != null)
{
toReturn = tileInfo.name;
category = tileInfo.category;
}
else if (junimoBundle != null)
{
toReturn = junimoBundle;
category = CATEGORY.JunimoBundle;
}
if (toReturn == "")
return (null, category);
return (toReturn, category);
}
public static string? getBushAtTile(int x, int y)
{
string? toReturn = null;
Bush bush = (Bush)Game1.currentLocation.getLargeTerrainFeatureAt(x, y);
int size = bush.size.Value;
#region Check if bush is harvestable or not
if (!bush.townBush.Value && (int)bush.tileSheetOffset.Value == 1 && bush.inBloom(Game1.GetSeasonForLocation(Game1.currentLocation), Game1.dayOfMonth))
{
// Taken from the game's code
string season = ((int)bush.overrideSeason.Value == -1) ? Game1.GetSeasonForLocation(Game1.currentLocation) : Utility.getSeasonNameFromNumber(bush.overrideSeason.Value);
int shakeOff = -1;
if (!(season == "spring"))
{
if (season == "fall")
{
shakeOff = 410;
}
}
else
{
shakeOff = 296;
}
if ((int)size == 3)
{
shakeOff = 815;
}
if ((int)size == 4)
{
shakeOff = 73;
}
if (shakeOff == -1)
{
return null;
}
toReturn = "Harvestable";
}
#endregion
if (bush.townBush.Value)
toReturn = $"{toReturn} Town Bush";
else if (bush.greenhouseBush.Value)
toReturn = $"{toReturn} Greenhouse Bush";
else
toReturn = $"{toReturn} Bush";
return toReturn;
}
public static string? getJunimoBundleAt(int x, int y)
{
string? name = null;
if (Game1.currentLocation is CommunityCenter communityCenter)
{
name = (x, y) switch
{
(14, 5) => "Pantry",
(14, 23) => "Crafts Room",
(40, 10) => "Fish Tank",
(63, 14) => "Boiler Room",
(55, 6) => "Vault",
(46, 11) => "Bulletin Board",
_ => null,
};
if (name != null && communityCenter.shouldNoteAppearInArea(CommunityCenter.getAreaNumberFromName(name)))
return $"{name} bundle";
}
else if (Game1.currentLocation is AbandonedJojaMart)
{
name = (x, y) switch
{
(8, 8) => "Missing",
_ => null,
};
if (name != null)
return $"{name} bundle";
}
return null;
}
public static bool isCollidingAtTile(int x, int y)
{
Rectangle rect = new Rectangle(x * 64 + 1, y * 64 + 1, 62, 62);
if (Game1.currentLocation.isCollidingPosition(rect, Game1.viewport, true, 0, glider: false, Game1.player, pathfinding: true))
{
return true;
}
if (Game1.currentLocation is Woods && getStumpsInWoods(x, y) != null)
return true;
return false;
}
public static string? getFarmAnimalAt(GameLocation? location, int x, int y, bool onlyName = false)
{
if (location == null)
return null;
if (location is not Farm && location is not AnimalHouse)
return null;
List<FarmAnimal>? farmAnimals = null;
if (location is Farm)
farmAnimals = ((Farm)location).getAllFarmAnimals();
else if (location is AnimalHouse)
farmAnimals = ((AnimalHouse)location).animals.Values.ToList();
if (farmAnimals == null || farmAnimals.Count <= 0)
return null;
for (int i = 0; i < farmAnimals.Count; i++)
{
int fx = farmAnimals[i].getTileX();
int fy = farmAnimals[i].getTileY();
if (fx.Equals(x) && fy.Equals(y))
{
string name = farmAnimals[i].displayName;
int age = farmAnimals[i].age.Value;
string type = farmAnimals[i].displayType;
if (onlyName)
return name;
return $"{name}, {type}, age {age}";
}
}
return null;
}
/// <summary>
///
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns>category: This is the category of the tile. Default to Furnitures.
/// <br/>name: This is the name of the tile. Default to null if the tile tile has nothing on it.</returns>
public static (CATEGORY? category, string? name) getTileInfo(int x, int y)
{
int? index = null;
if (Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y] != null)
index = Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y].TileIndex;
/* Add More
MainClass.monitor.Log(index.ToString(), LogLevel.Debug);
*/
if (Game1.currentLocation is Farm)
{
Building building = ((Farm)Game1.currentLocation).getBuildingAt(new Vector2(x, y));
if (building != null)
{
return (CATEGORY.Buildings, building.buildingType.Value);
}
}
if (index != null)
{
switch (index)
{
case 1955:
case 41:
return (CATEGORY.Furnitures, "Mail Box");
case 1003:
return (CATEGORY.Furnitures, "Street lamp");
case 78:
return (CATEGORY.Furnitures, "Trash bin");
case 617:
return (CATEGORY.Furnitures, "Daily quest");
case 616:
return (CATEGORY.Furnitures, "Calender");
}
if (Game1.currentLocation is FarmHouse || Game1.currentLocation is IslandFarmHouse)
{
switch (index)
{
case 173:
return (CATEGORY.Furnitures, "Fridge");
case 169:
case 170:
case 171:
case 172:
return (CATEGORY.Furnitures, "Kitchen");
}
}
}
return (null, null);
}
public static (string? name, CATEGORY category) getTerrainFeatureAtTile(Netcode.NetRef<TerrainFeature> terrain)
{
string? toReturn = null;
CATEGORY category = CATEGORY.Others;
if (terrain.Get() is HoeDirt)
{
category = CATEGORY.Crops;
HoeDirt dirt = (HoeDirt)terrain.Get();
if (dirt.crop != null)
{
string cropName = Game1.objectInformation[dirt.crop.indexOfHarvest.Value].Split('/')[0];
toReturn = $"{cropName}";
bool isWatered = dirt.state.Value == HoeDirt.watered;
bool isHarvestable = dirt.readyForHarvest();
bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
if (isWatered)
toReturn = "Watered " + toReturn;
if (isFertilized)
toReturn = "Fertilized " + toReturn;
if (isHarvestable)
toReturn = "Harvestable " + toReturn;
}
else
{
toReturn = "Soil";
bool isWatered = dirt.state.Value == HoeDirt.watered;
bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
if (isWatered)
toReturn = "Watered " + toReturn;
if (isFertilized)
toReturn = "Fertilized " + toReturn;
}
}
else if (terrain.Get() is GiantCrop)
{
category = CATEGORY.Crops;
int whichCrop = ((GiantCrop)terrain.Get()).which.Value;
switch (whichCrop)
{
case 0:
toReturn = "Cauliflower";
break;
case 1:
toReturn = "Melon";
break;
case 2:
toReturn = "Pumpkin";
break;
}
}
else if (terrain.Get() is CosmeticPlant)
{
category = CATEGORY.Furnitures;
CosmeticPlant cosmeticPlant = (CosmeticPlant)terrain.Get();
toReturn = cosmeticPlant.textureName().ToLower();
if (toReturn.Contains("terrain"))
toReturn.Replace("terrain", "");
if (toReturn.Contains("feature"))
toReturn.Replace("feature", "");
}
else if (terrain.Get() is Flooring && MainClass.Config.ReadFlooring)
{
category = CATEGORY.Flooring;
Flooring flooring = (Flooring)terrain.Get();
bool isPathway = flooring.isPathway.Get();
bool isSteppingStone = flooring.isSteppingStone.Get();
toReturn = "Flooring";
if (isPathway)
toReturn = "Pathway";
if (isSteppingStone)
toReturn = "Stepping Stone";
}
else if (terrain.Get() is FruitTree)
{
category = CATEGORY.Trees;
toReturn = getFruitTree((FruitTree)terrain.Get());
}
else if (terrain.Get() is Grass)
{
category = CATEGORY.Debris;
toReturn = "Grass";
}
else if (terrain.Get() is Tree)
{
category = CATEGORY.Trees;
toReturn = getTree((Tree)terrain.Get());
}
else if (terrain.Get() is Quartz)
{
category = CATEGORY.MineItems;
toReturn = "Quartz";
}
return (toReturn, category);
}
public static string getFruitTree(FruitTree fruitTree)
{
int stage = fruitTree.growthStage.Value;
int fruitIndex = fruitTree.indexOfFruit.Get();
string toReturn = Game1.objectInformation[fruitIndex].Split('/')[0];
if (stage == 0)
toReturn = $"{toReturn} seed";
else if (stage == 1)
toReturn = $"{toReturn} sprout";
else if (stage == 2)
toReturn = $"{toReturn} sapling";
else if (stage == 3)
toReturn = $"{toReturn} bush";
else if (stage >= 4)
toReturn = $"{toReturn} tree";
if (fruitTree.fruitsOnTree.Value > 0)
toReturn = $"Harvestable {toReturn}";
return toReturn;
}
public static string getTree(Tree tree)
{
int treeType = tree.treeType.Value;
int treeStage = tree.growthStage.Value;
string treeName = "tree";
string seedName = "";
// Return with the name if it's one of the 3 special trees
switch (treeType)
{
case 4:
case 5:
return "Winter Tree";
case 6:
return "Palm Tree";
case 7:
return "Mushroom Tree";
}
if (treeType <= 3)
seedName = Game1.objectInformation[308 + treeType].Split('/')[0];
else if (treeType == 8)
seedName = Game1.objectInformation[292].Split('/')[0];
if (treeStage >= 1)
{
switch (seedName.ToLower())
{
case "mahogany seed":
treeName = "Mahogany";
break;
case "acorn":
treeName = "Oak";
break;
case "maple seed":
treeName = "Maple";
break;
case "pine cone":
treeName = "Pine";
break;
default:
treeName = "Coconut";
break;
}
if (treeStage == 1)
treeName = $"{treeName} sprout";
else if (treeStage == 2)
treeName = $"{treeName} sapling";
else if (treeStage == 3 || treeStage == 4)
treeName = $"{treeName} bush";
else if (treeStage >= 5)
treeName = $"{treeName} tree";
return treeName;
}
return seedName;
}
#region Objects
public static (string? name, CATEGORY category) getObjectAtTile(int x, int y)
{
(string? name, CATEGORY category) toReturn = (null, CATEGORY.Others);
StardewValley.Object obj = Game1.currentLocation.getObjectAtTile(x, y);
int index = obj.ParentSheetIndex;
toReturn.name = obj.DisplayName;
// Get object names based on index
(string? name, CATEGORY category) correctNameAndCategory = getCorrectNameAndCategoryFromIndex(index);
if (correctNameAndCategory.name != null)
toReturn = correctNameAndCategory;
if (toReturn.name.ToLower().Equals("stone")) // Fix for `Busy stone`
toReturn.category = CATEGORY.Debris;
if (obj is Chest)
{
Chest chest = (Chest)obj;
toReturn = (chest.DisplayName, CATEGORY.Chests);
}
if (obj is Furniture)
toReturn.category = CATEGORY.Furnitures;
if (toReturn.category == CATEGORY.Others) // Fix for `Harvestable table` and `Busy nodes`
{
MachineState machineState = GetMachineState(obj);
if (machineState == MachineState.Ready)
toReturn.name = $"Harvestable {toReturn.name}";
else if (machineState == MachineState.Busy)
toReturn.name = $"Busy {toReturn.name}";
}
return toReturn;
}
private static MachineState GetMachineState(StardewValley.Object machine)
{
if (machine is CrabPot crabPot)
if (crabPot.bait.Value is not null && crabPot.heldObject.Value is null)
return MachineState.Busy;
return GetMachineState(machine.readyForHarvest.Value, machine.MinutesUntilReady, machine.heldObject.Value);
}
private static MachineState GetMachineState(bool readyForHarvest, int minutesUntilReady, StardewValley.Object? heldObject)
{
if (readyForHarvest || (heldObject is not null && minutesUntilReady <= 0))
return MachineState.Ready;
else if (minutesUntilReady > 0)
return MachineState.Busy;
else
return MachineState.Waiting;
}
private static (string? name, CATEGORY category) getCorrectNameAndCategoryFromIndex(int index)
{
switch (index)
{
case 313:
case 314:
case 315:
case 316:
case 317:
case 318:
case 452:
case 674:
case 675:
case 676:
case 677:
case 678:
case 679:
case 750:
case 784:
case 785:
case 786:
return ("Weed", CATEGORY.Debris);
case 792:
case 793:
case 794:
return ("Fertile weed", CATEGORY.Debris);
case 319:
case 320:
case 321:
return ("Ice crystal", CATEGORY.Debris);
case 75:
return ("Geode", CATEGORY.MineItems);
case 32:
case 34:
case 36:
case 38:
case 40:
case 42:
case 48:
case 50:
case 52:
case 54:
case 56:
case 58:
return ("Coloured stone", CATEGORY.Debris);
case 668:
case 670:
case 845:
case 846:
case 847:
return ("Mine stone", CATEGORY.MineItems);
case 818:
return ("Clay stone", CATEGORY.Debris);
case 816:
case 817:
return ("Fossil stone", CATEGORY.Debris);
case 118:
case 120:
case 122:
case 124:
return ("Barrel", CATEGORY.MineItems);
case 119:
case 121:
case 123:
case 125:
return ("Item box", CATEGORY.MineItems);
}
if (Game1.currentLocation is Mine or MineShaft)
{
switch (index)
{
case 76:
return ("Frozen geode", CATEGORY.MineItems);
case 77:
return ("Magma geode", CATEGORY.MineItems);
case 8:
case 66:
return ("Amethyst node", CATEGORY.MineItems);
case 14:
case 62:
return ("Aquamarine node", CATEGORY.MineItems);
case 843:
case 844:
return ("Cinder shard node", CATEGORY.MineItems);
case 2:
case 72:
return ("Diamond node", CATEGORY.MineItems);
case 12:
case 60:
return ("Emerald node", CATEGORY.MineItems);
case 44:
return ("Gem node", CATEGORY.MineItems);
case 6:
case 70:
return ("Jade node", CATEGORY.MineItems);
case 46:
return ("Mystic stone", CATEGORY.MineItems);
case 74:
return ("Prismatic node", CATEGORY.MineItems);
case 4:
case 64:
return ("Ruby node", CATEGORY.MineItems);
case 10:
case 68:
return ("Topaz node", CATEGORY.MineItems);
case 819:
return ("Omni geode node", CATEGORY.MineItems);
case 751:
case 849:
return ("Copper node", CATEGORY.MineItems);
case 764:
return ("Gold node", CATEGORY.MineItems);
case 765:
return ("Iridium node", CATEGORY.MineItems);
case 290:
case 850:
return ("Iron node", CATEGORY.MineItems);
}
}
return (null, CATEGORY.Others);
}
#endregion
public static bool isMineDownLadderAtTile(int x, int y)
{
try
{
if (Game1.currentLocation is Mine or MineShaft)
{
int? index = null;
if (Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y] != null)
index = Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y].TileIndex;
if (index == 173 || index == 174)
return true;
}
}
catch (Exception) { }
return false;
}
public static bool isMineUpLadderAtTile(int x, int y)
{
try
{
if (Game1.currentLocation is Mine or MineShaft)
{
int? index = null;
if (Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y] != null)
index = Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y].TileIndex;
if (index == 115)
return true;
}
}
catch (Exception) { }
return false;
}
public static bool isElevatorAtTile(int x, int y)
{
try
{
if (Game1.currentLocation is Mine or MineShaft)
{
int? index = null;
if (Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y] != null)
index = Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y].TileIndex;
if (index == 112)
return true;
}
}
catch (Exception) { }
return false;
}
public static string? getDoorAtTile(int x, int y)
{
Point tilePoint = new Point(x, y);
StardewValley.Network.NetPointDictionary<string, Netcode.NetString> doorList = Game1.currentLocation.doors;
for (int i = 0; i < doorList.Count(); i++)
{
if (doorList.ContainsKey(tilePoint))
{
string? doorName;
doorList.TryGetValue(tilePoint, out doorName);
if (doorName != null)
return $"{doorName} door";
else
return "door";
}
}
return null;
}
public static string? getResourceClumpAtTile(int x, int y)
{
if (Game1.currentLocation is Woods)
return getStumpsInWoods(x, y);
for (int i = 0; i < Game1.currentLocation.resourceClumps.Count; i++)
{
if (Game1.currentLocation.resourceClumps[i].occupiesTile(x, y))
{
int index = Game1.currentLocation.resourceClumps[i].parentSheetIndex.Value;
switch (index)
{
case 600:
return "Large Stump";
case 602:
return "Hollow Log";
case 622:
return "Meteorite";
case 752:
case 754:
case 756:
case 758:
return "Mine Rock";
case 672:
return "Boulder";
default:
return "Unknown";
}
}
}
return null;
}
public static string? getStumpsInWoods(int x, int y)
{
if (Game1.currentLocation is not Woods)
return null;
if ((x == 8 || x == 9) && y == 7)
{
return "Old Master Cannoli";
}
Netcode.NetObjectList<ResourceClump> stumps = ((Woods)Game1.currentLocation).stumps;
for (int i = 0; i < stumps.Count; i++)
{
if (stumps[i].occupiesTile(x, y))
{
return "Large Stump";
}
}
return null;
}
} }
} }

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@ -0,0 +1,876 @@
using Microsoft.Xna.Framework;
using StardewValley;
using StardewValley.Buildings;
using StardewValley.Locations;
using StardewValley.Objects;
using StardewValley.TerrainFeatures;
namespace stardew_access.Features
{
public enum MachineState
{
Ready, Busy, Waiting
}
public class TileInfo
{
///<summary>Returns the name of the object at tile alongwith it's category's name</summary>
public static (string? name, string? categoryName) getNameWithCategoryNameAtTile(Vector2 tile)
{
(string? name, CATEGORY? category) tileDetail = getNameWithCategoryAtTile(tile);
if (tileDetail.category == null)
tileDetail.category = CATEGORY.Others;
return (tileDetail.name, tileDetail.category.ToString());
}
///<summary>Returns the name of the object at tile</summary>
public static string? getNameAtTile(Vector2 tile)
{
return getNameWithCategoryAtTile(tile).name;
}
///<summary>Returns the name of the object at tile alongwith it's category</summary>
public static (string? name, CATEGORY? category) getNameWithCategoryAtTile(Vector2 tile)
{
int x = (int)tile.X;
int y = (int)tile.Y;
string? toReturn = "";
CATEGORY? category = CATEGORY.Others;
bool isColliding = isCollidingAtTile(x, y);
Dictionary<Vector2, Netcode.NetRef<TerrainFeature>> terrainFeature = Game1.currentLocation.terrainFeatures.FieldDict;
string? door = getDoorAtTile(x, y);
(CATEGORY? category, string? name) tileInfo = getTileInfo(x, y);
string? junimoBundle = getJunimoBundleAt(x, y);
string? resourceClump = getResourceClumpAtTile(x, y);
string? farmAnimal = getFarmAnimalAt(Game1.currentLocation, x, y);
string? parrot = getParrotPerchAtTile(x, y);
if (Game1.currentLocation.isCharacterAtTile(tile) != null)
{
NPC npc = Game1.currentLocation.isCharacterAtTile(tile);
toReturn = npc.displayName;
if (npc.isVillager() || npc.CanSocialize)
category = CATEGORY.Farmers;
else
category = CATEGORY.NPCs;
}
else if (farmAnimal != null)
{
toReturn = farmAnimal;
category = CATEGORY.FarmAnimals;
}
else if (Game1.currentLocation.isWaterTile(x, y) && isColliding)
{
toReturn = "Water";
category = CATEGORY.WaterTiles;
}
else if (Game1.currentLocation.isObjectAtTile(x, y))
{
(string? name, CATEGORY? category) obj = getObjectAtTile(x, y);
toReturn = obj.name;
category = obj.category;
}
else if (terrainFeature.ContainsKey(tile))
{
(string? name, CATEGORY category) tf = getTerrainFeatureAtTile(terrainFeature[tile]);
string? terrain = tf.name;
if (terrain != null)
{
toReturn = terrain;
category = tf.category;
}
}
else if (Game1.currentLocation.getLargeTerrainFeatureAt(x, y) != null)
{
toReturn = getBushAtTile(x, y);
category = CATEGORY.Bush;
}
else if (resourceClump != null)
{
toReturn = resourceClump;
category = CATEGORY.ResourceClumps;
}
else if (door != null)
{
toReturn = door;
category = CATEGORY.Doors;
}
else if (isMineDownLadderAtTile(x, y))
{
toReturn = "Ladder";
category = CATEGORY.Doors;
}
else if (isMineUpLadderAtTile(x, y))
{
toReturn = "Up Ladder";
category = CATEGORY.Doors;
}
else if (isElevatorAtTile(x, y))
{
toReturn = "Elevator";
category = CATEGORY.Doors;
}
else if (parrot != null)
{
toReturn = parrot;
category = CATEGORY.Buildings;
}
else if (tileInfo.name != null)
{
toReturn = tileInfo.name;
category = tileInfo.category;
}
else if (junimoBundle != null)
{
toReturn = junimoBundle;
category = CATEGORY.JunimoBundle;
}
if (toReturn == "")
return (null, category);
return (toReturn, category);
}
public static string? getBushAtTile(int x, int y)
{
string? toReturn = null;
Bush bush = (Bush)Game1.currentLocation.getLargeTerrainFeatureAt(x, y);
int size = bush.size.Value;
#region Check if bush is harvestable or not
if (!bush.townBush.Value && (int)bush.tileSheetOffset.Value == 1 && bush.inBloom(Game1.GetSeasonForLocation(Game1.currentLocation), Game1.dayOfMonth))
{
// Taken from the game's code
string season = ((int)bush.overrideSeason.Value == -1) ? Game1.GetSeasonForLocation(Game1.currentLocation) : Utility.getSeasonNameFromNumber(bush.overrideSeason.Value);
int shakeOff = -1;
if (!(season == "spring"))
{
if (season == "fall")
{
shakeOff = 410;
}
}
else
{
shakeOff = 296;
}
if ((int)size == 3)
{
shakeOff = 815;
}
if ((int)size == 4)
{
shakeOff = 73;
}
if (shakeOff == -1)
{
return null;
}
toReturn = "Harvestable";
}
#endregion
if (bush.townBush.Value)
toReturn = $"{toReturn} Town Bush";
else if (bush.greenhouseBush.Value)
toReturn = $"{toReturn} Greenhouse Bush";
else
toReturn = $"{toReturn} Bush";
return toReturn;
}
public static string? getJunimoBundleAt(int x, int y)
{
string? name = null;
if (Game1.currentLocation is CommunityCenter communityCenter)
{
name = (x, y) switch
{
(14, 5) => "Pantry",
(14, 23) => "Crafts Room",
(40, 10) => "Fish Tank",
(63, 14) => "Boiler Room",
(55, 6) => "Vault",
(46, 11) => "Bulletin Board",
_ => null,
};
if (name != null && communityCenter.shouldNoteAppearInArea(CommunityCenter.getAreaNumberFromName(name)))
return $"{name} bundle";
}
else if (Game1.currentLocation is AbandonedJojaMart)
{
name = (x, y) switch
{
(8, 8) => "Missing",
_ => null,
};
if (name != null)
return $"{name} bundle";
}
return null;
}
public static bool isCollidingAtTile(int x, int y)
{
Rectangle rect = new Rectangle(x * 64 + 1, y * 64 + 1, 62, 62);
if (Game1.currentLocation.isCollidingPosition(rect, Game1.viewport, true, 0, glider: false, Game1.player, pathfinding: true))
{
return true;
}
if (Game1.currentLocation is Woods && getStumpsInWoods(x, y) != null)
return true;
return false;
}
public static string? getFarmAnimalAt(GameLocation? location, int x, int y, bool onlyName = false)
{
if (location == null)
return null;
if (location is not Farm && location is not AnimalHouse)
return null;
List<FarmAnimal>? farmAnimals = null;
if (location is Farm)
farmAnimals = ((Farm)location).getAllFarmAnimals();
else if (location is AnimalHouse)
farmAnimals = ((AnimalHouse)location).animals.Values.ToList();
if (farmAnimals == null || farmAnimals.Count <= 0)
return null;
for (int i = 0; i < farmAnimals.Count; i++)
{
int fx = farmAnimals[i].getTileX();
int fy = farmAnimals[i].getTileY();
if (fx.Equals(x) && fy.Equals(y))
{
string name = farmAnimals[i].displayName;
int age = farmAnimals[i].age.Value;
string type = farmAnimals[i].displayType;
if (onlyName)
return name;
return $"{name}, {type}, age {age}";
}
}
return null;
}
/// <summary>
///
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns>category: This is the category of the tile. Default to Furnitures.
/// <br/>name: This is the name of the tile. Default to null if the tile tile has nothing on it.</returns>
public static (CATEGORY? category, string? name) getTileInfo(int x, int y)
{
int? index = null;
if (Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y] != null)
index = Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y].TileIndex;
/* Add More
MainClass.monitor.Log(index.ToString(), LogLevel.Debug);
*/
if (Game1.currentLocation is Farm)
{
Building building = ((Farm)Game1.currentLocation).getBuildingAt(new Vector2(x, y));
if (building != null)
{
return (CATEGORY.Buildings, building.buildingType.Value);
}
}
if (index != null)
{
switch (index)
{
case 1955:
case 41:
return (CATEGORY.Furnitures, "Mail Box");
case 1003:
return (CATEGORY.Furnitures, "Street lamp");
case 78:
return (CATEGORY.Furnitures, "Trash bin");
case 617:
return (CATEGORY.Furnitures, "Daily quest");
case 616:
return (CATEGORY.Furnitures, "Calender");
}
if (Game1.currentLocation is FarmHouse || Game1.currentLocation is IslandFarmHouse)
{
switch (index)
{
case 173:
return (CATEGORY.Furnitures, "Fridge");
case 169:
case 170:
case 171:
case 172:
return (CATEGORY.Furnitures, "Kitchen");
}
}
}
return (null, null);
}
public static (string? name, CATEGORY category) getTerrainFeatureAtTile(Netcode.NetRef<TerrainFeature> terrain)
{
string? toReturn = null;
CATEGORY category = CATEGORY.Others;
if (terrain.Get() is HoeDirt)
{
category = CATEGORY.Crops;
HoeDirt dirt = (HoeDirt)terrain.Get();
if (dirt.crop != null)
{
string cropName = Game1.objectInformation[dirt.crop.indexOfHarvest.Value].Split('/')[0];
toReturn = $"{cropName}";
bool isWatered = dirt.state.Value == HoeDirt.watered;
bool isHarvestable = dirt.readyForHarvest();
bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
if (isWatered)
toReturn = "Watered " + toReturn;
if (isFertilized)
toReturn = "Fertilized " + toReturn;
if (isHarvestable)
toReturn = "Harvestable " + toReturn;
}
else
{
toReturn = "Soil";
bool isWatered = dirt.state.Value == HoeDirt.watered;
bool isFertilized = dirt.fertilizer.Value != HoeDirt.noFertilizer;
if (isWatered)
toReturn = "Watered " + toReturn;
if (isFertilized)
toReturn = "Fertilized " + toReturn;
}
}
else if (terrain.Get() is GiantCrop)
{
category = CATEGORY.Crops;
int whichCrop = ((GiantCrop)terrain.Get()).which.Value;
switch (whichCrop)
{
case 0:
toReturn = "Cauliflower";
break;
case 1:
toReturn = "Melon";
break;
case 2:
toReturn = "Pumpkin";
break;
}
}
else if (terrain.Get() is CosmeticPlant)
{
category = CATEGORY.Furnitures;
CosmeticPlant cosmeticPlant = (CosmeticPlant)terrain.Get();
toReturn = cosmeticPlant.textureName().ToLower();
if (toReturn.Contains("terrain"))
toReturn.Replace("terrain", "");
if (toReturn.Contains("feature"))
toReturn.Replace("feature", "");
}
else if (terrain.Get() is Flooring && MainClass.Config.ReadFlooring)
{
category = CATEGORY.Flooring;
Flooring flooring = (Flooring)terrain.Get();
bool isPathway = flooring.isPathway.Get();
bool isSteppingStone = flooring.isSteppingStone.Get();
toReturn = "Flooring";
if (isPathway)
toReturn = "Pathway";
if (isSteppingStone)
toReturn = "Stepping Stone";
}
else if (terrain.Get() is FruitTree)
{
category = CATEGORY.Trees;
toReturn = getFruitTree((FruitTree)terrain.Get());
}
else if (terrain.Get() is Grass)
{
category = CATEGORY.Debris;
toReturn = "Grass";
}
else if (terrain.Get() is Tree)
{
category = CATEGORY.Trees;
toReturn = getTree((Tree)terrain.Get());
}
else if (terrain.Get() is Quartz)
{
category = CATEGORY.MineItems;
toReturn = "Quartz";
}
return (toReturn, category);
}
public static string getFruitTree(FruitTree fruitTree)
{
int stage = fruitTree.growthStage.Value;
int fruitIndex = fruitTree.indexOfFruit.Get();
string toReturn = Game1.objectInformation[fruitIndex].Split('/')[0];
if (stage == 0)
toReturn = $"{toReturn} seed";
else if (stage == 1)
toReturn = $"{toReturn} sprout";
else if (stage == 2)
toReturn = $"{toReturn} sapling";
else if (stage == 3)
toReturn = $"{toReturn} bush";
else if (stage >= 4)
toReturn = $"{toReturn} tree";
if (fruitTree.fruitsOnTree.Value > 0)
toReturn = $"Harvestable {toReturn}";
return toReturn;
}
public static string getTree(Tree tree)
{
int treeType = tree.treeType.Value;
int treeStage = tree.growthStage.Value;
string treeName = "tree";
string seedName = "";
// Return with the name if it's one of the 3 special trees
switch (treeType)
{
case 4:
case 5:
return "Winter Tree";
case 6:
return "Palm Tree";
case 7:
return "Mushroom Tree";
}
if (treeType <= 3)
seedName = Game1.objectInformation[308 + treeType].Split('/')[0];
else if (treeType == 8)
seedName = Game1.objectInformation[292].Split('/')[0];
if (treeStage >= 1)
{
switch (seedName.ToLower())
{
case "mahogany seed":
treeName = "Mahogany";
break;
case "acorn":
treeName = "Oak";
break;
case "maple seed":
treeName = "Maple";
break;
case "pine cone":
treeName = "Pine";
break;
default:
treeName = "Coconut";
break;
}
if (treeStage == 1)
treeName = $"{treeName} sprout";
else if (treeStage == 2)
treeName = $"{treeName} sapling";
else if (treeStage == 3 || treeStage == 4)
treeName = $"{treeName} bush";
else if (treeStage >= 5)
treeName = $"{treeName} tree";
return treeName;
}
return seedName;
}
#region Objects
public static (string? name, CATEGORY category) getObjectAtTile(int x, int y)
{
(string? name, CATEGORY category) toReturn = (null, CATEGORY.Others);
StardewValley.Object obj = Game1.currentLocation.getObjectAtTile(x, y);
int index = obj.ParentSheetIndex;
toReturn.name = obj.DisplayName;
// Get object names based on index
(string? name, CATEGORY category) correctNameAndCategory = getCorrectNameAndCategoryFromIndex(index);
if (correctNameAndCategory.name != null)
toReturn = correctNameAndCategory;
if (toReturn.name.ToLower().Equals("stone")) // Fix for `Busy stone`
toReturn.category = CATEGORY.Debris;
if (obj is Chest)
{
Chest chest = (Chest)obj;
toReturn = (chest.DisplayName, CATEGORY.Chests);
}
if (obj is Furniture)
toReturn.category = CATEGORY.Furnitures;
if (toReturn.category == CATEGORY.Others) // Fix for `Harvestable table` and `Busy nodes`
{
MachineState machineState = GetMachineState(obj);
if (machineState == MachineState.Ready)
toReturn.name = $"Harvestable {toReturn.name}";
else if (machineState == MachineState.Busy)
toReturn.name = $"Busy {toReturn.name}";
}
return toReturn;
}
private static MachineState GetMachineState(StardewValley.Object machine)
{
if (machine is CrabPot crabPot)
if (crabPot.bait.Value is not null && crabPot.heldObject.Value is null)
return MachineState.Busy;
return GetMachineState(machine.readyForHarvest.Value, machine.MinutesUntilReady, machine.heldObject.Value);
}
private static MachineState GetMachineState(bool readyForHarvest, int minutesUntilReady, StardewValley.Object? heldObject)
{
if (readyForHarvest || (heldObject is not null && minutesUntilReady <= 0))
return MachineState.Ready;
else if (minutesUntilReady > 0)
return MachineState.Busy;
else
return MachineState.Waiting;
}
private static (string? name, CATEGORY category) getCorrectNameAndCategoryFromIndex(int index)
{
switch (index)
{
case 313:
case 314:
case 315:
case 316:
case 317:
case 318:
case 452:
case 674:
case 675:
case 676:
case 677:
case 678:
case 679:
case 750:
case 784:
case 785:
case 786:
return ("Weed", CATEGORY.Debris);
case 792:
case 793:
case 794:
return ("Fertile weed", CATEGORY.Debris);
case 319:
case 320:
case 321:
return ("Ice crystal", CATEGORY.Debris);
case 75:
return ("Geode", CATEGORY.MineItems);
case 32:
case 34:
case 36:
case 38:
case 40:
case 42:
case 48:
case 50:
case 52:
case 54:
case 56:
case 58:
return ("Coloured stone", CATEGORY.Debris);
case 668:
case 670:
case 845:
case 846:
case 847:
return ("Mine stone", CATEGORY.MineItems);
case 818:
return ("Clay stone", CATEGORY.Debris);
case 816:
case 817:
return ("Fossil stone", CATEGORY.Debris);
case 118:
case 120:
case 122:
case 124:
return ("Barrel", CATEGORY.MineItems);
case 119:
case 121:
case 123:
case 125:
return ("Item box", CATEGORY.MineItems);
}
if (Game1.currentLocation is Mine or MineShaft)
{
switch (index)
{
case 76:
return ("Frozen geode", CATEGORY.MineItems);
case 77:
return ("Magma geode", CATEGORY.MineItems);
case 8:
case 66:
return ("Amethyst node", CATEGORY.MineItems);
case 14:
case 62:
return ("Aquamarine node", CATEGORY.MineItems);
case 843:
case 844:
return ("Cinder shard node", CATEGORY.MineItems);
case 2:
case 72:
return ("Diamond node", CATEGORY.MineItems);
case 12:
case 60:
return ("Emerald node", CATEGORY.MineItems);
case 44:
return ("Gem node", CATEGORY.MineItems);
case 6:
case 70:
return ("Jade node", CATEGORY.MineItems);
case 46:
return ("Mystic stone", CATEGORY.MineItems);
case 74:
return ("Prismatic node", CATEGORY.MineItems);
case 4:
case 64:
return ("Ruby node", CATEGORY.MineItems);
case 10:
case 68:
return ("Topaz node", CATEGORY.MineItems);
case 819:
return ("Omni geode node", CATEGORY.MineItems);
case 751:
case 849:
return ("Copper node", CATEGORY.MineItems);
case 764:
return ("Gold node", CATEGORY.MineItems);
case 765:
return ("Iridium node", CATEGORY.MineItems);
case 290:
case 850:
return ("Iron node", CATEGORY.MineItems);
}
}
return (null, CATEGORY.Others);
}
#endregion
public static bool isMineDownLadderAtTile(int x, int y)
{
try
{
if (Game1.currentLocation is Mine or MineShaft)
{
int? index = null;
if (Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y] != null)
index = Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y].TileIndex;
if (index == 173 || index == 174)
return true;
}
}
catch (Exception) { }
return false;
}
public static bool isMineUpLadderAtTile(int x, int y)
{
try
{
if (Game1.currentLocation is Mine or MineShaft)
{
int? index = null;
if (Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y] != null)
index = Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y].TileIndex;
if (index == 115)
return true;
}
}
catch (Exception) { }
return false;
}
public static bool isElevatorAtTile(int x, int y)
{
try
{
if (Game1.currentLocation is Mine or MineShaft)
{
int? index = null;
if (Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y] != null)
index = Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y].TileIndex;
if (index == 112)
return true;
}
}
catch (Exception) { }
return false;
}
public static string? getDoorAtTile(int x, int y)
{
Point tilePoint = new Point(x, y);
StardewValley.Network.NetPointDictionary<string, Netcode.NetString> doorList = Game1.currentLocation.doors;
for (int i = 0; i < doorList.Count(); i++)
{
if (doorList.ContainsKey(tilePoint))
{
string? doorName;
doorList.TryGetValue(tilePoint, out doorName);
if (doorName != null)
return $"{doorName} door";
else
return "door";
}
}
return null;
}
public static string? getResourceClumpAtTile(int x, int y)
{
if (Game1.currentLocation is Woods)
return getStumpsInWoods(x, y);
for (int i = 0; i < Game1.currentLocation.resourceClumps.Count; i++)
{
if (Game1.currentLocation.resourceClumps[i].occupiesTile(x, y))
{
int index = Game1.currentLocation.resourceClumps[i].parentSheetIndex.Value;
switch (index)
{
case 600:
return "Large Stump";
case 602:
return "Hollow Log";
case 622:
return "Meteorite";
case 752:
case 754:
case 756:
case 758:
return "Mine Rock";
case 672:
return "Boulder";
default:
return "Unknown";
}
}
}
return null;
}
public static string? getStumpsInWoods(int x, int y)
{
if (Game1.currentLocation is not Woods)
return null;
if ((x == 8 || x == 9) && y == 7)
{
return "Old Master Cannoli";
}
Netcode.NetObjectList<ResourceClump> stumps = ((Woods)Game1.currentLocation).stumps;
for (int i = 0; i < stumps.Count; i++)
{
if (stumps[i].occupiesTile(x, y))
{
return "Large Stump";
}
}
return null;
}
public static string? getParrotPerchAtTile(int x, int y)
{
if (Game1.currentLocation is not IslandLocation islandLocation)
return null;
foreach (var perch in islandLocation.parrotUpgradePerches)
{
if (!perch.tilePosition.Value.Equals(new Point(x, y)))
continue;
string toSpeak = $"Parrot required nuts {perch.requiredNuts.Value}";
if (perch.currentState == StardewValley.BellsAndWhistles.ParrotUpgradePerch.UpgradeState.Complete)
return $"Request Completed";
else if (perch.currentState == StardewValley.BellsAndWhistles.ParrotUpgradePerch.UpgradeState.Idle)
return toSpeak;
else if (perch.currentState == StardewValley.BellsAndWhistles.ParrotUpgradePerch.UpgradeState.StartBuilding)
return "Parrots started building request";
else if (perch.currentState == StardewValley.BellsAndWhistles.ParrotUpgradePerch.UpgradeState.Building)
return "Parrots building request";
else
return toSpeak;
}
return null;
}
}
}

View File

@ -158,12 +158,7 @@ namespace stardew_access
harmony.Patch( harmony.Patch(
original: AccessTools.Method(typeof(MuseumMenu), nameof(MuseumMenu.receiveKeyPress), new Type[] { typeof(Keys) }), original: AccessTools.Method(typeof(MuseumMenu), nameof(MuseumMenu.receiveKeyPress), new Type[] { typeof(Keys) }),
prefix: new HarmonyMethod(typeof(MuseumMenuPatches), nameof(MuseumMenuPatches.MuseumMenuKeyPressPatch)) prefix: new HarmonyMethod(typeof(DonationMenuPatches), nameof(DonationMenuPatches.MuseumMenuKeyPressPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(MuseumMenu), nameof(MuseumMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(MuseumMenuPatches), nameof(MuseumMenuPatches.MuseumMenuPatch))
); );
harmony.Patch( harmony.Patch(
@ -195,11 +190,6 @@ namespace stardew_access
original: AccessTools.Method(typeof(ItemListMenu), nameof(ItemListMenu.draw), new Type[] { typeof(SpriteBatch) }), original: AccessTools.Method(typeof(ItemListMenu), nameof(ItemListMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.ItemListMenuPatch)) postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.ItemListMenuPatch))
); );
harmony.Patch(
original: AccessTools.Method(typeof(FieldOfficeMenu), nameof(FieldOfficeMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.FieldOfficeMenuPatch))
);
#endregion #endregion
#region Quest Patches #region Quest Patches
@ -251,6 +241,18 @@ namespace stardew_access
#endregion #endregion
#region Donation Menus
harmony.Patch(
original: AccessTools.Method(typeof(MuseumMenu), nameof(MuseumMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(DonationMenuPatches), nameof(DonationMenuPatches.MuseumMenuPatch))
);
harmony.Patch(
original: AccessTools.Method(typeof(FieldOfficeMenu), nameof(FieldOfficeMenu.draw), new Type[] { typeof(SpriteBatch) }),
postfix: new HarmonyMethod(typeof(DonationMenuPatches), nameof(DonationMenuPatches.FieldOfficeMenuPatch))
);
#endregion
harmony.Patch( harmony.Patch(
original: AccessTools.Method(typeof(Game1), nameof(Game1.playSound)), original: AccessTools.Method(typeof(Game1), nameof(Game1.playSound)),
prefix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.PlaySoundPatch)) prefix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.PlaySoundPatch))

View File

@ -2,7 +2,6 @@
using StardewModdingAPI; using StardewModdingAPI;
using StardewValley; using StardewValley;
using StardewValley.Menus; using StardewValley.Menus;
using System.Text;
namespace stardew_access.Patches namespace stardew_access.Patches
{ {
@ -197,6 +196,8 @@ namespace stardew_access.Patches
return; return;
else if (Game1.activeClickableMenu is FieldOfficeMenu) else if (Game1.activeClickableMenu is FieldOfficeMenu)
return; return;
else if (Game1.activeClickableMenu is MuseumMenu)
return;
#endregion #endregion
string toSpeak = " "; string toSpeak = " ";

View File

@ -1,15 +1,15 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Content;
using StardewModdingAPI;
using StardewValley; using StardewValley;
using StardewValley.Locations; using StardewValley.Locations;
using StardewValley.Menus; using StardewValley.Menus;
namespace stardew_access.Patches namespace stardew_access.Patches
{ {
internal class MuseumMenuPatches internal class DonationMenuPatches
{ {
private static string museumQueryKey = " "; internal static string museumQueryKey = " ";
internal static string fieldOfficeMenuQuery = " ";
private static bool isMoving = false; private static bool isMoving = false;
private static (int x, int y)[] donationTiles = private static (int x, int y)[] donationTiles =
{ {
@ -29,6 +29,8 @@ namespace stardew_access.Patches
(42,16),(43,16),(44,16),(45,16),(46,16),(47,16), (42,16),(43,16),(44,16),(45,16),(46,16),(47,16),
}; };
#region Museum
internal static bool MuseumMenuKeyPressPatch() internal static bool MuseumMenuKeyPressPatch()
{ {
try try
@ -275,5 +277,134 @@ namespace stardew_access.Patches
} }
} }
#endregion #endregion
#endregion
#region Field Office
internal static void FieldOfficeMenuPatch(FieldOfficeMenu __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
string toSpeak = " ";
if (__instance.trashCan != null && __instance.trashCan.containsPoint(x, y))
{
toSpeak = "Trashcan";
}
else if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
toSpeak = "ok button";
}
else if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
{
toSpeak = "drop item";
}
else
{
for (int i = 0; i < __instance.inventory.inventory.Count; i++)
{
if (!__instance.inventory.inventory[i].containsPoint(x, y))
continue;
if (__instance.inventory.actualInventory[i] == null)
toSpeak = "Empty slot";
else
toSpeak = $"{__instance.inventory.actualInventory[i].Stack} {__instance.inventory.actualInventory[i].DisplayName}";
if (fieldOfficeMenuQuery != $"{toSpeak}:{i}")
{
fieldOfficeMenuQuery = $"{toSpeak}:{i}";
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
for (int i = 0; i < __instance.pieceHolders.Count; i++)
{
if (!__instance.pieceHolders[i].containsPoint(x, y))
continue;
if (__instance.pieceHolders[i].item == null)
toSpeak = i switch
{
0 => "Center skeleton slot",
1 => "Center skeleton slot",
2 => "Center skeleton slot",
3 => "Center skeleton slot",
4 => "Center skeleton slot",
5 => "Center skeleton slot",
6 => "Snake slot",
7 => "Snake slot",
8 => "Snake slot",
9 => "Bat slot",
10 => "Frog slot",
_ => "Donation slot"
};
else
toSpeak = $"Slot {i + 1} finished: {__instance.pieceHolders[i].item.DisplayName}";
if (__instance.heldItem != null && __instance.pieceHolders[i].item == null)
{
int highlight = getPieceIndexForDonationItem(__instance.heldItem.ParentSheetIndex);
if (highlight != -1 && highlight == i)
toSpeak += "Donatable ";
}
if (fieldOfficeMenuQuery != $"{toSpeak}:{i}")
{
fieldOfficeMenuQuery = $"{toSpeak}:{i}";
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
}
if (fieldOfficeMenuQuery != toSpeak)
{
fieldOfficeMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
Game1.playSound("drop_item");
}
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static int getPieceIndexForDonationItem(int itemIndex)
{
switch (itemIndex)
{
case 820:
return 5;
case 821:
return 4;
case 822:
return 3;
case 823:
return 0;
case 824:
return 1;
case 825:
return 8;
case 826:
return 7;
case 827:
return 9;
case 828:
return 10;
default:
return -1;
}
}
#endregion
} }
} }

View File

@ -20,130 +20,6 @@ namespace stardew_access.Patches
internal static string forgeMenuQuery = " "; internal static string forgeMenuQuery = " ";
internal static string itemListMenuQuery = " "; internal static string itemListMenuQuery = " ";
public static Vector2? prevTile = null; public static Vector2? prevTile = null;
private static string fieldOfficeMenuQuery = " ";
internal static void FieldOfficeMenuPatch(FieldOfficeMenu __instance)
{
try
{
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
string toSpeak = " ";
if (__instance.trashCan != null && __instance.trashCan.containsPoint(x, y))
{
toSpeak = "Trashcan";
}
else if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
{
toSpeak = "ok button";
}
else if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
{
toSpeak = "drop item";
}
else
{
for (int i = 0; i < __instance.inventory.inventory.Count; i++)
{
if (!__instance.inventory.inventory[i].containsPoint(x, y))
continue;
if (__instance.inventory.actualInventory[i] == null)
toSpeak = "Empty slot";
else
toSpeak = $"{__instance.inventory.actualInventory[i].Stack} {__instance.inventory.actualInventory[i].DisplayName}";
if (fieldOfficeMenuQuery != $"{toSpeak}:{i}")
{
fieldOfficeMenuQuery = $"{toSpeak}:{i}";
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
for (int i = 0; i < __instance.pieceHolders.Count; i++)
{
if (!__instance.pieceHolders[i].containsPoint(x, y))
continue;
if (__instance.pieceHolders[i].item == null)
toSpeak = i switch
{
0 => "Center skeleton slot",
1 => "Center skeleton slot",
2 => "Center skeleton slot",
3 => "Center skeleton slot",
4 => "Center skeleton slot",
5 => "Center skeleton slot",
6 => "Snake slot",
7 => "Snake slot",
8 => "Snake slot",
9 => "Bat slot",
10 => "Frog slot",
_ => "Donation slot"
};
else
toSpeak = $"Slot {i + 1} finished: {__instance.pieceHolders[i].item.DisplayName}";
if (__instance.heldItem != null && __instance.pieceHolders[i].item == null)
{
int highlight = getPieceIndexForDonationItem(__instance.heldItem.ParentSheetIndex);
if (highlight != -1 && highlight == i)
toSpeak += "Donatable ";
}
if (fieldOfficeMenuQuery != $"{toSpeak}:{i}")
{
fieldOfficeMenuQuery = $"{toSpeak}:{i}";
MainClass.ScreenReader.Say(toSpeak, true);
}
return;
}
}
if (fieldOfficeMenuQuery != toSpeak)
{
fieldOfficeMenuQuery = toSpeak;
MainClass.ScreenReader.Say(toSpeak, true);
if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
Game1.playSound("drop_item");
}
}
catch (System.Exception e)
{
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
}
}
internal static int getPieceIndexForDonationItem(int itemIndex)
{
switch (itemIndex)
{
case 820:
return 5;
case 821:
return 4;
case 822:
return 3;
case 823:
return 0;
case 824:
return 1;
case 825:
return 8;
case 826:
return 7;
case 827:
return 9;
case 828:
return 10;
default:
return -1;
}
}
internal static void ItemListMenuPatch(ItemListMenu __instance, string ___title, int ___currentTab, int ___totalValueOfItems, List<Item> ___itemsToList) internal static void ItemListMenuPatch(ItemListMenu __instance, string ___title, int ___currentTab, int ___totalValueOfItems, List<Item> ___itemsToList)
{ {
@ -553,7 +429,7 @@ namespace stardew_access.Patches
if (cueName == "grassyStep" || cueName == "sandyStep" || cueName == "snowyStep" || cueName == "stoneStep" || cueName == "thudStep" || cueName == "woodyStep") if (cueName == "grassyStep" || cueName == "sandyStep" || cueName == "snowyStep" || cueName == "stoneStep" || cueName == "thudStep" || cueName == "woodyStep")
{ {
Vector2 nextTile = CurrentPlayer.getNextTile(); Vector2 nextTile = CurrentPlayer.getNextTile();
if (ReadTile.isCollidingAtTile((int)nextTile.X, (int)nextTile.Y)) if (TileInfo.isCollidingAtTile((int)nextTile.X, (int)nextTile.Y))
{ {
if (prevTile != nextTile) if (prevTile != nextTile)
{ {
@ -955,7 +831,11 @@ namespace stardew_access.Patches
} }
else if (menu is FieldOfficeMenu) else if (menu is FieldOfficeMenu)
{ {
fieldOfficeMenuQuery = " "; DonationMenuPatches.fieldOfficeMenuQuery = " ";
}
else if (menu is MuseumMenu)
{
DonationMenuPatches.museumQueryKey = " ";
} }
else if (menu is PondQueryMenu) else if (menu is PondQueryMenu)
{ {