Fixed naming menu
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@@ -1068,7 +1068,7 @@ namespace stardew_access.Patches
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}
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}
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// These variables are taken from the game's code itself (IClickableMenu.cs -> 1016 line)
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bool edibleItem = producesItem != null && producesItem is StardewValley.Object && (int)((StardewValley.Object)producesItem).edibility != -300;
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bool edibleItem = producesItem != null && producesItem is StardewValley.Object && (int)((StardewValley.Object)producesItem).Edibility != -300;
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string[]? buffIconsToDisplay = (edibleItem && Game1.objectInformation[((StardewValley.Object)producesItem).ParentSheetIndex].Split('/').Length > 7)
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? producesItem.ModifyItemBuffs(Game1.objectInformation[((StardewValley.Object)producesItem).ParentSheetIndex].Split('/')[7].Split(' '))
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: null;
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@@ -1513,7 +1513,7 @@ namespace stardew_access.Patches
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#region Add buff items (effects like +1 walking speed)
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// These variables are taken from the game's code itself (IClickableMenu.cs -> 1016 line)
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bool edibleItem = actualInventory[i] != null && actualInventory[i] is StardewValley.Object && (int)((StardewValley.Object)actualInventory[i]).edibility != -300;
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bool edibleItem = actualInventory[i] != null && actualInventory[i] is StardewValley.Object && (int)((StardewValley.Object)actualInventory[i]).Edibility != -300;
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string[]? buffIconsToDisplay = (edibleItem && Game1.objectInformation[((StardewValley.Object)actualInventory[i]).ParentSheetIndex].Split('/').Length > 7) ? actualInventory[i].ModifyItemBuffs(Game1.objectInformation[((StardewValley.Object)actualInventory[i]).ParentSheetIndex].Split('/')[7].Split(' ')) : null;
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if (buffIconsToDisplay != null)
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{
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@@ -11,6 +11,7 @@ namespace stardew_access.Patches
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internal class MenuPatches
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{
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private static string currentLevelUpTitle = " ";
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internal static bool firstTimeInNamingMenu = true;
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private static string animalQueryMenuQuery = " ";
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public static Vector2? prevTile = null;
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@@ -167,15 +168,61 @@ namespace stardew_access.Patches
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}
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}
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internal static void NamingMenuPatch(NamingMenu __instance, string title, TextBox ___textBox)
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internal static void TitleTextInputMenuPatch(TitleTextInputMenu __instance)
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{
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try
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{
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__instance.textBoxCC.snapMouseCursor();
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___textBox.SelectMe();
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string toSpeak = $"{title}";
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string toSpeak = "";
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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MainClass.GetScreenReader().SayWithChecker(toSpeak, true);
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if (__instance.pasteButton != null && __instance.pasteButton.containsPoint(x, y))
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toSpeak = $"Paste button";
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if (toSpeak != "")
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MainClass.GetScreenReader().SayWithChecker(toSpeak, true);
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}
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catch (System.Exception e)
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{
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MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
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}
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}
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internal static void NamingMenuPatch(NamingMenu __instance, TextBox ___textBox, string ___title)
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{
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try
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{
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string toSpeak = "";
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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bool isEscPressed = Game1.input.GetKeyboardState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape); // For escaping/unselecting from the animal name text box
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if (firstTimeInNamingMenu)
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{
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firstTimeInNamingMenu = false;
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___textBox.Selected = false;
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}
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if (___textBox.Selected)
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{
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___textBox.Update();
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toSpeak = ___textBox.Text;
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if (isEscPressed)
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{
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___textBox.Selected = false;
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}
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}
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else
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{
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if (__instance.textBoxCC != null && __instance.textBoxCC.containsPoint(x, y))
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toSpeak = $"{___title} text box";
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else if (__instance.doneNamingButton != null && __instance.doneNamingButton.containsPoint(x, y))
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toSpeak = $"Done naming button";
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else if (__instance.randomButton != null && __instance.randomButton.containsPoint(x, y))
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toSpeak = $"Random button";
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}
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if (toSpeak != "")
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MainClass.GetScreenReader().SayWithChecker(toSpeak, true);
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}
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catch (Exception e)
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{
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