Patched tailoring menu
parent
a19186d30d
commit
38f32c2b48
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@ -206,6 +206,9 @@ namespace stardew_access.Patches
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if (Game1.activeClickableMenu is JojaCDMenu)
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return;
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if (Game1.activeClickableMenu is TailoringMenu)
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return;
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#endregion
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string toSpeak = " ";
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@ -5,14 +5,17 @@ using StardewModdingAPI;
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using StardewValley;
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using StardewValley.Locations;
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using StardewValley.Menus;
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using StardewValley.Objects;
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namespace stardew_access.Patches
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{
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internal class MenuPatches
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{
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private static string currentLevelUpTitle = " ";
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internal static string currentLevelUpTitle = " ";
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internal static bool firstTimeInNamingMenu = true;
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private static string animalQueryMenuQuery = " ";
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internal static string animalQueryMenuQuery = " ";
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internal static string tailoringMenuQuery = " ";
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internal static bool isCyclingThroughInv = false;
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public static Vector2? prevTile = null;
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internal static void TailoringMenuPatch(TailoringMenu __instance)
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@ -20,7 +23,7 @@ namespace stardew_access.Patches
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try
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{
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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string toSpeak = "";
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string toSpeak = " ";
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if (__instance.leftIngredientSpot != null && __instance.leftIngredientSpot.containsPoint(x, y))
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{
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@ -50,11 +53,55 @@ namespace stardew_access.Patches
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{
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toSpeak = "Star tailoring button";
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}
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else if (__instance.equipmentIcons.Count > 0 && __instance.equipmentIcons[0].containsPoint(x, y))
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{
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toSpeak = "Hat Slot";
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// TODO add other things
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if (((Hat)Game1.player.hat) != null)
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toSpeak = $"{toSpeak}: {((Hat)Game1.player.hat).DisplayName}";
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}
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else if (__instance.equipmentIcons.Count > 0 && __instance.equipmentIcons[1].containsPoint(x, y))
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{
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toSpeak = "Shirt Slot";
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if (toSpeak != "")
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MainClass.ScreenReader.SayWithMenuChecker(toSpeak, true);
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if (((Clothing)Game1.player.shirtItem) != null)
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toSpeak = $"{toSpeak}: {((Clothing)Game1.player.shirtItem).DisplayName}";
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}
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else if (__instance.equipmentIcons.Count > 0 && __instance.equipmentIcons[2].containsPoint(x, y))
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{
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toSpeak = "Pants Slot";
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if ((Clothing)Game1.player.pantsItem != null)
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toSpeak = $"{toSpeak}: {((Clothing)Game1.player.pantsItem).DisplayName}";
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}
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else
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{
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for (int i = 0; i < __instance.inventory.inventory.Count; i++)
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{
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if (!__instance.inventory.inventory[i].containsPoint(x, y))
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continue;
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if (__instance.inventory.actualInventory[i] == null)
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toSpeak = "Empty slot";
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else
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toSpeak = $"{__instance.inventory.actualInventory[i].Stack} {__instance.inventory.actualInventory[i].DisplayName}";
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if (tailoringMenuQuery != $"{toSpeak}:{i}")
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{
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tailoringMenuQuery = $"{toSpeak}:{i}";
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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return;
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}
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}
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if (tailoringMenuQuery != toSpeak)
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{
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tailoringMenuQuery = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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}
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catch (System.Exception e)
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{
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@ -568,6 +615,11 @@ namespace stardew_access.Patches
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QuestPatches.questLogQuery = " ";
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}
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if (menu is TailoringMenu)
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{
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tailoringMenuQuery = " ";
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}
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GameMenuPatches.hoveredItemQueryKey = "";
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}
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#endregion
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