Added keybind for money and time narration
parent
8fe6d37d4b
commit
329154bea6
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@ -52,7 +52,28 @@ namespace stardew_access.Game
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public static string getTimeOfDay()
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public static string getTimeOfDay()
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{
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{
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int timeOfDay = Game1.timeOfDay;
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int timeOfDay = Game1.timeOfDay;
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return timeOfDay.ToString();
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int minutes = timeOfDay % 100;
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int hours = timeOfDay / 100;
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string amOrpm = "A M";
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if(hours>=12)
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{
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amOrpm = "P M";
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if (hours > 12)
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hours -= 12;
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}
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return $"{hours}:{minutes} {amOrpm}";
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}
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public static string getSeason()
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{
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return Game1.CurrentSeasonDisplayName;
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}
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public static int getDay()
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{
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return Game1.dayOfMonth;
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}
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}
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public static int getMoney()
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public static int getMoney()
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@ -159,32 +159,45 @@ namespace stardew_access
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private void OnButtonPressed(object sender, ButtonPressedEventArgs e)
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private void OnButtonPressed(object sender, ButtonPressedEventArgs e)
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{
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{
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if (Game1.activeClickableMenu == null)
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if (!Context.IsPlayerFree)
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return;
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// Narrate health and stamina
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if (Equals(e.Button, SButton.H))
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{
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{
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// Narrate health and stamina
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string toSpeak = $"Health is {CurrentPlayer.getHealth()} and Stamina is {CurrentPlayer.getStamina()}";
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if (Equals(e.Button, SButton.H))
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ScreenReader.say(toSpeak, true);
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{
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}
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string toSpeak = $"Health is {CurrentPlayer.getHealth()} and Stamina is {CurrentPlayer.getStamina()}";
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ScreenReader.say(toSpeak, true);
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}
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// Narrate Position
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// Narrate Position
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if (Equals(e.Button, SButton.K))
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if (Equals(e.Button, SButton.K))
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{
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{
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string toSpeak = $"X: {CurrentPlayer.getPositionX()} , Y: {CurrentPlayer.getPositionY()}";
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string toSpeak = $"X: {CurrentPlayer.getPositionX()} , Y: {CurrentPlayer.getPositionY()}";
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ScreenReader.say(toSpeak, true);
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ScreenReader.say(toSpeak, true);
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}
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}
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if (Equals(e.Button, SButton.J))
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// Narrate money at hand
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{
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if (Equals(e.Button, SButton.R))
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Game1.pressActionButton(Game1.input.GetKeyboardState(), Game1.input.GetMouseState(), Game1.input.GetGamePadState());
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{
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}
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string toSpeak = $"You have {CurrentPlayer.getMoney()}g";
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ScreenReader.say(toSpeak, true);
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}
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if (Equals(e.Button, SButton.L))
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// Narrate time and season
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{
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if (Equals(e.Button, SButton.Q))
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Game1.pressUseToolButton();
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{
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}
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string toSpeak = $"Time is {CurrentPlayer.getTimeOfDay()} and season is {CurrentPlayer.getSeason()}";
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ScreenReader.say(toSpeak, true);
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}
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if (Equals(e.Button, SButton.J))
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{
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Game1.pressActionButton(Game1.input.GetKeyboardState(), Game1.input.GetMouseState(), Game1.input.GetGamePadState());
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}
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if (Equals(e.Button, SButton.L))
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{
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Game1.pressUseToolButton();
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}
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}
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}
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}
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@ -1,7 +1,7 @@
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{
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{
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"Name": "Stardew Access",
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"Name": "Stardew Access",
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"Author": "Mohammad Shoaib",
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"Author": "Mohammad Shoaib",
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"Version": "1.0.6-beta",
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"Version": "1.0.7-beta",
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"Description": "An accessibility mod with screen reader support!",
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"Description": "An accessibility mod with screen reader support!",
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"UniqueID": "shoaib.stardewaccess",
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"UniqueID": "shoaib.stardewaccess",
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"EntryDll": "stardew-access.dll",
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"EntryDll": "stardew-access.dll",
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