Issue#28 Prepend fish name to fish ponds
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		| @@ -317,6 +317,16 @@ namespace stardew_access.Features | |||||||
|                     { |                     { | ||||||
|                         string name = building.buildingType.Value; |                         string name = building.buildingType.Value; | ||||||
|  |  | ||||||
|  |                         // Prepend fish name for fish ponds | ||||||
|  |                         if (building is FishPond fishPond) | ||||||
|  |                         { | ||||||
|  |                             if (fishPond.fishType.Value >= 0) | ||||||
|  |                             { | ||||||
|  |                                 name = $"{Game1.objectInformation[fishPond.fishType.Value].Split('/')[4]} {name}"; | ||||||
|  |                             } | ||||||
|  |                         } | ||||||
|  |  | ||||||
|  |                         // Detect doors, input slots, etc. | ||||||
|                         if ((building.humanDoor.Value.X + building.tileX.Value) == x && (building.humanDoor.Value.Y + building.tileY.Value) == y) |                         if ((building.humanDoor.Value.X + building.tileX.Value) == x && (building.humanDoor.Value.Y + building.tileY.Value) == y) | ||||||
|                             return (CATEGORY.Doors, name + " Door"); |                             return (CATEGORY.Doors, name + " Door"); | ||||||
|                         else if ((building.animalDoor.Value.X + building.tileX.Value) == x && (building.animalDoor.Value.Y + building.tileY.Value) == y) |                         else if ((building.animalDoor.Value.X + building.tileX.Value) == x && (building.animalDoor.Value.Y + building.tileY.Value) == y) | ||||||
| @@ -327,7 +337,7 @@ namespace stardew_access.Features | |||||||
|                             return (CATEGORY.Buildings, name + " input"); |                             return (CATEGORY.Buildings, name + " input"); | ||||||
|                         else if (building is Mill && (building.tileX.Value + 3) == x && (building.tileY.Value + 1) == y) |                         else if (building is Mill && (building.tileX.Value + 3) == x && (building.tileY.Value + 1) == y) | ||||||
|                             return (CATEGORY.Buildings, name + " output"); |                             return (CATEGORY.Buildings, name + " output"); | ||||||
|                         else if (!lessInfo) |                         else | ||||||
|                             return (CATEGORY.Buildings, name); |                             return (CATEGORY.Buildings, name); | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
| @@ -984,12 +994,10 @@ namespace stardew_access.Features | |||||||
|             { |             { | ||||||
|                 if (Game1.currentLocation is Mine or MineShaft) |                 if (Game1.currentLocation is Mine or MineShaft) | ||||||
|                 { |                 { | ||||||
|                     int? index = null; |                     if (Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y] == null) | ||||||
|  |                         return false; | ||||||
|  |  | ||||||
|                     if (Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y] != null) |                     if (Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y].TileIndex == 112) | ||||||
|                         index = Game1.currentLocation.Map.GetLayer("Buildings").Tiles[x, y].TileIndex; |  | ||||||
|  |  | ||||||
|                     if (index == 112) |  | ||||||
|                         return true; |                         return true; | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|   | |||||||
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