Organised code for donation menu patches
parent
5195313a5b
commit
2ddebd3615
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@ -167,11 +167,6 @@ namespace stardew_access
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postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.LanguageSelectionMenuPatch))
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);
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harmony.Patch(
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original: AccessTools.Method(typeof(MuseumMenu), nameof(MuseumMenu.receiveKeyPress), new Type[] { typeof(Keys) }),
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prefix: new HarmonyMethod(typeof(DonationMenuPatches), nameof(DonationMenuPatches.MuseumMenuKeyPressPatch))
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);
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harmony.Patch(
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original: AccessTools.Method(typeof(ChooseFromListMenu), nameof(ChooseFromListMenu.draw), new Type[] { typeof(SpriteBatch) }),
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postfix: new HarmonyMethod(typeof(MenuPatches), nameof(MenuPatches.ChooseFromListMenuPatch))
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@ -255,12 +250,17 @@ namespace stardew_access
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#region Donation Menus
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harmony.Patch(
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original: AccessTools.Method(typeof(MuseumMenu), nameof(MuseumMenu.draw), new Type[] { typeof(SpriteBatch) }),
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postfix: new HarmonyMethod(typeof(DonationMenuPatches), nameof(DonationMenuPatches.MuseumMenuPatch))
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postfix: new HarmonyMethod(typeof(MuseumMenuPatch), nameof(MuseumMenuPatch.DrawPatch))
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);
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harmony.Patch(
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original: AccessTools.Method(typeof(MuseumMenu), nameof(MuseumMenu.receiveKeyPress), new Type[] { typeof(Keys) }),
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prefix: new HarmonyMethod(typeof(MuseumMenuPatch), nameof(MuseumMenuPatch.RecieveKeyPressPatch))
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);
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harmony.Patch(
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original: AccessTools.Method(typeof(FieldOfficeMenu), nameof(FieldOfficeMenu.draw), new Type[] { typeof(SpriteBatch) }),
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postfix: new HarmonyMethod(typeof(DonationMenuPatches), nameof(DonationMenuPatches.FieldOfficeMenuPatch))
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postfix: new HarmonyMethod(typeof(FieldOfficeMenuPatch), nameof(FieldOfficeMenuPatch.DrawPatch))
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);
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#endregion
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@ -159,5 +159,16 @@ namespace stardew_access.Patches
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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}
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internal static void Cleanup()
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{
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CarpenterMenuPatch.carpenterMenuQuery = "";
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CarpenterMenuPatch.isUpgrading = false;
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CarpenterMenuPatch.isDemolishing = false;
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CarpenterMenuPatch.isPainting = false;
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CarpenterMenuPatch.isMoving = false;
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CarpenterMenuPatch.isConstructing = false;
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CarpenterMenuPatch.carpenterMenu = null;
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}
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}
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}
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@ -19,8 +19,8 @@ namespace stardew_access.Patches
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bool isPrevButtonPressed = MainClass.Config.ChatMenuNextKey.JustPressed();
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bool isNextButtonPressed = MainClass.Config.ChatMenuPreviousKey.JustPressed();
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if (___messages.Count > 0)
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{
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if (___messages.Count <= 0) return;
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#region To narrate previous and next chat messages
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if (isNextButtonPressed && !isChatRunning)
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{
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@ -36,7 +36,6 @@ namespace stardew_access.Patches
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}
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#endregion
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}
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}
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else if (___messages.Count > 0)
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{
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#region To narrate latest chat message
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@ -1,328 +0,0 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using StardewValley;
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using StardewValley.Locations;
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using StardewValley.Menus;
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namespace stardew_access.Patches
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{
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internal class DonationMenuPatches
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{
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internal static string museumQueryKey = " ";
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internal static string fieldOfficeMenuQuery = " ";
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private static bool isMoving = false;
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private static (int x, int y)[] donationTiles =
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{
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(26,5),(26,6),(26,7),(26,8),(26,9),(26,10),(26,11),
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(29,5),(30,5),(31,5),(32,5),(33,5),(34,5),(35,5),(36,5),
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(28,6),(29,6),(30,6),(31,6),(32,6),(33,6),(34,6),(35,6),(36,6),(37,6),
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(28,9),(29,9),(30,9),(31,9),(32,9),(33,9),(34,9),(35,9),(36,9),
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(28,10),(29,10),(30,10),(31,10),(32,10),(33,10),(34,10),(35,10),(36,10),
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(30,13),(31,13),(32,13),(33,13),(34,13),
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(30,14),(31,14),(32,14),(33,14),(34,14),
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(28,15),(29,15),(30,15),(31,15),(32,15),(33,15),(34,15),(35,15),(36,15),
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(28,16),(29,16),(30,16),(31,16),(32,16),(33,16),(34,16),(35,16),(36,16),
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(39,6),(40,6),(41,6),(42,6),(43,6),(44,6),(45,6),(46,6),
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(39,7),(40,7),(41,7),(42,7),(43,7),(44,7),(45,7),(46,7),
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(48,5),(48,6),(48,7),
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(42,15),(43,15),(44,15),(45,15),(46,15),(47,15),
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(42,16),(43,16),(44,16),(45,16),(46,16),(47,16),
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};
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#region Museum
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internal static bool MuseumMenuKeyPressPatch()
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{
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try
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{
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if (isMoving)
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return false;
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if (!isMoving)
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{
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isMoving = true;
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Task.Delay(200).ContinueWith(_ => { isMoving = false; });
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}
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}
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catch (Exception e)
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{
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MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
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}
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return true;
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}
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internal static void MuseumMenuPatch(MuseumMenu __instance, bool ___holdingMuseumPiece)
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{
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try
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{
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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if (__instance.heldItem != null)
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{
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// Museum Inventory
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string toSpeak = " ";
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int tileX = (int)(Utility.ModifyCoordinateFromUIScale(x) + (float)Game1.viewport.X) / 64;
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int tileY = (int)(Utility.ModifyCoordinateFromUIScale(y) + (float)Game1.viewport.Y) / 64;
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LibraryMuseum libraryMuseum = (LibraryMuseum)Game1.currentLocation;
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if (libraryMuseum.isTileSuitableForMuseumPiece(tileX, tileY))
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toSpeak = $"slot {tileX}x {tileY}y";
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if (museumQueryKey != toSpeak)
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{
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museumQueryKey = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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}
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else
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{
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// Player Inventory
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int i = InventoryUtils.narrateHoveredSlotAndReturnIndex(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y,
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handleHighlightedItem: true, highlightedItemPrefix: "Donatable ");
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if (i != -9999)
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{
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bool isPrimaryInfoKeyPressed = MainClass.Config.PrimaryInfoKey.JustPressed(); // For donating hovered item
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if (isPrimaryInfoKeyPressed && __instance.inventory.actualInventory[i] != null)
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{
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foreach (var tile in donationTiles)
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{
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#region Manually donates the hovered item (https://github.com/veywrn/StardewValley/blob/3ff171b6e9e6839555d7881a391b624ccd820a83/StardewValley/Menus/MuseumMenu.cs#L206-L247)
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int tileX = tile.x;
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int tileY = tile.y;
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if (((LibraryMuseum)Game1.currentLocation).isTileSuitableForMuseumPiece(tileX, tileY) && ((LibraryMuseum)Game1.currentLocation).isItemSuitableForDonation(__instance.inventory.actualInventory[i]))
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{
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int objectID = __instance.inventory.actualInventory[i].ParentSheetIndex;
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int rewardsCount = ((LibraryMuseum)Game1.currentLocation).getRewardsForPlayer(Game1.player).Count;
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((LibraryMuseum)Game1.currentLocation).museumPieces.Add(new Vector2(tileX, tileY), ((StardewValley.Object)__instance.inventory.actualInventory[i]).ParentSheetIndex);
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Game1.playSound("stoneStep");
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if (((LibraryMuseum)Game1.currentLocation).getRewardsForPlayer(Game1.player).Count > rewardsCount)
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{
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Game1.playSound("reward");
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}
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else
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{
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Game1.playSound("newArtifact");
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}
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Game1.player.completeQuest(24);
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__instance.inventory.actualInventory[i].Stack--;
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if (__instance.inventory.actualInventory[i].Stack <= 0)
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{
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__instance.inventory.actualInventory[i] = null;
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}
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int pieces = ((LibraryMuseum)Game1.currentLocation).museumPieces.Count();
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Game1.stats.checkForArchaeologyAchievements();
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switch (pieces)
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{
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case 95:
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globalChatInfoMessage("MuseumComplete", Game1.player.farmName.Value);
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break;
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case 40:
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globalChatInfoMessage("Museum40", Game1.player.farmName.Value);
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break;
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default:
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globalChatInfoMessage("donation", Game1.player.Name, "object:" + objectID);
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break;
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}
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break;
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}
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#endregion
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}
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}
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}
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else if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
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{
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if (museumQueryKey != $"ok button")
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{
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museumQueryKey = $"ok button";
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MainClass.ScreenReader.Say("ok button", true);
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}
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}
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}
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}
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catch (Exception e)
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{
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MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
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}
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}
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#region These methods are taken from the game's source code, https://github.com/veywrn/StardewValley/blob/3ff171b6e9e6839555d7881a391b624ccd820a83/StardewValley/Multiplayer.cs#L1331-L1395
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internal static void globalChatInfoMessage(string messageKey, params string[] args)
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{
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if (Game1.IsMultiplayer || Game1.multiplayerMode != 0)
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{
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receiveChatInfoMessage(Game1.player, messageKey, args);
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sendChatInfoMessage(messageKey, args);
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}
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}
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internal static void sendChatInfoMessage(string messageKey, params string[] args)
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{
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if (Game1.IsClient)
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{
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Game1.client.sendMessage(15, messageKey, args);
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}
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else if (Game1.IsServer)
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{
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foreach (long id in Game1.otherFarmers.Keys)
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{
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Game1.server.sendMessage(id, 15, Game1.player, messageKey, args);
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}
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}
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}
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internal static void receiveChatInfoMessage(Farmer sourceFarmer, string messageKey, string[] args)
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{
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if (Game1.chatBox != null)
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{
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try
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{
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string[] processedArgs = args.Select(delegate (string arg)
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{
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if (arg.StartsWith("achievement:"))
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{
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int key = Convert.ToInt32(arg.Substring("achievement:".Length));
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return Game1.content.Load<Dictionary<int, string>>("Data\\Achievements")[key].Split('^')[0];
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}
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return arg.StartsWith("object:") ? new StardewValley.Object(Convert.ToInt32(arg.Substring("object:".Length)), 1).DisplayName : arg;
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}).ToArray();
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ChatBox chatBox = Game1.chatBox;
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LocalizedContentManager content = Game1.content;
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string path = "Strings\\UI:Chat_" + messageKey;
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object[] substitutions = processedArgs;
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chatBox.addInfoMessage(content.LoadString(path, substitutions));
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}
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catch (ContentLoadException)
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{
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}
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catch (FormatException)
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{
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}
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catch (OverflowException)
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{
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}
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catch (KeyNotFoundException)
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{
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}
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}
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}
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#endregion
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#endregion
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#region Field Office
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internal static void FieldOfficeMenuPatch(FieldOfficeMenu __instance)
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{
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try
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{
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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string toSpeak = " ";
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if (__instance.trashCan != null && __instance.trashCan.containsPoint(x, y))
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{
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toSpeak = "Trashcan";
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}
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else if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
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{
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toSpeak = "ok button";
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}
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else if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
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{
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toSpeak = "drop item";
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}
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else
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{
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if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
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return;
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for (int i = 0; i < __instance.pieceHolders.Count; i++)
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{
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if (!__instance.pieceHolders[i].containsPoint(x, y))
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continue;
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if (__instance.pieceHolders[i].item == null)
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toSpeak = i switch
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{
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0 => "Center skeleton slot",
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1 => "Center skeleton slot",
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2 => "Center skeleton slot",
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3 => "Center skeleton slot",
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4 => "Center skeleton slot",
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5 => "Center skeleton slot",
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6 => "Snake slot",
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7 => "Snake slot",
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8 => "Snake slot",
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9 => "Bat slot",
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10 => "Frog slot",
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_ => "Donation slot"
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};
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else
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toSpeak = $"Slot {i + 1} finished: {__instance.pieceHolders[i].item.DisplayName}";
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if (!MainClass.Config.DisableInventoryVerbosity && __instance.heldItem != null && __instance.pieceHolders[i].item == null)
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{
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int highlight = getPieceIndexForDonationItem(__instance.heldItem.ParentSheetIndex);
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if (highlight != -1 && highlight == i)
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toSpeak += "Donatable ";
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}
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if (fieldOfficeMenuQuery != $"{toSpeak}:{i}")
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{
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fieldOfficeMenuQuery = $"{toSpeak}:{i}";
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MainClass.ScreenReader.Say(toSpeak, true);
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}
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return;
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}
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}
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if (fieldOfficeMenuQuery != toSpeak)
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{
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fieldOfficeMenuQuery = toSpeak;
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MainClass.ScreenReader.Say(toSpeak, true);
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if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
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Game1.playSound("drop_item");
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}
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}
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catch (System.Exception e)
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{
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MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
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}
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}
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internal static int getPieceIndexForDonationItem(int itemIndex)
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{
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switch (itemIndex)
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{
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case 820:
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return 5;
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case 821:
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return 4;
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case 822:
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return 3;
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case 823:
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return 0;
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case 824:
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return 1;
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case 825:
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return 8;
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case 826:
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return 7;
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case 827:
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return 9;
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case 828:
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return 10;
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default:
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return -1;
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}
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}
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#endregion
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}
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}
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@ -0,0 +1,122 @@
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using StardewValley;
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using StardewValley.Menus;
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namespace stardew_access.Patches
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{
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internal class FieldOfficeMenuPatch
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{
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private static string fieldOfficeMenuQuery = "";
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internal static void DrawPatch(FieldOfficeMenu __instance)
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{
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try
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{
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int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
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string toSpeak = " ";
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if (__instance.trashCan != null && __instance.trashCan.containsPoint(x, y))
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{
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toSpeak = "Trashcan";
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}
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else if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
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{
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toSpeak = "ok button";
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}
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else if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
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{
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toSpeak = "drop item";
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}
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else
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{
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if (InventoryUtils.narrateHoveredSlot(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y))
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return;
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for (int i = 0; i < __instance.pieceHolders.Count; i++)
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{
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if (!__instance.pieceHolders[i].containsPoint(x, y))
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continue;
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if (__instance.pieceHolders[i].item == null)
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toSpeak = i switch
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{
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0 => "Center skeleton slot",
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1 => "Center skeleton slot",
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2 => "Center skeleton slot",
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3 => "Center skeleton slot",
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4 => "Center skeleton slot",
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5 => "Center skeleton slot",
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6 => "Snake slot",
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7 => "Snake slot",
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8 => "Snake slot",
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9 => "Bat slot",
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10 => "Frog slot",
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_ => "Donation slot"
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};
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else
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toSpeak = $"Slot {i + 1} finished: {__instance.pieceHolders[i].item.DisplayName}";
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if (!MainClass.Config.DisableInventoryVerbosity && __instance.heldItem != null && __instance.pieceHolders[i].item == null)
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{
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int highlight = getPieceIndexForDonationItem(__instance.heldItem.ParentSheetIndex);
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if (highlight != -1 && highlight == i)
|
||||
toSpeak += "Donatable ";
|
||||
}
|
||||
|
||||
if (fieldOfficeMenuQuery != $"{toSpeak}:{i}")
|
||||
{
|
||||
fieldOfficeMenuQuery = $"{toSpeak}:{i}";
|
||||
MainClass.ScreenReader.Say(toSpeak, true);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (fieldOfficeMenuQuery != toSpeak)
|
||||
{
|
||||
fieldOfficeMenuQuery = toSpeak;
|
||||
MainClass.ScreenReader.Say(toSpeak, true);
|
||||
|
||||
if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
|
||||
Game1.playSound("drop_item");
|
||||
}
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
|
||||
}
|
||||
}
|
||||
|
||||
internal static int getPieceIndexForDonationItem(int itemIndex)
|
||||
{
|
||||
switch (itemIndex)
|
||||
{
|
||||
case 820:
|
||||
return 5;
|
||||
case 821:
|
||||
return 4;
|
||||
case 822:
|
||||
return 3;
|
||||
case 823:
|
||||
return 0;
|
||||
case 824:
|
||||
return 1;
|
||||
case 825:
|
||||
return 8;
|
||||
case 826:
|
||||
return 7;
|
||||
case 827:
|
||||
return 9;
|
||||
case 828:
|
||||
return 10;
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void Cleanup()
|
||||
{
|
||||
fieldOfficeMenuQuery = "";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,245 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using StardewValley;
|
||||
using StardewValley.Locations;
|
||||
using StardewValley.Menus;
|
||||
|
||||
namespace stardew_access.Patches
|
||||
{
|
||||
internal class MuseumMenuPatch
|
||||
{
|
||||
private static string museumQueryKey = "";
|
||||
private static bool isMoving = false;
|
||||
private static (int x, int y)[] donationTiles =
|
||||
{
|
||||
(26,5),(26,6),(26,7),(26,8),(26,9),(26,10),(26,11),
|
||||
(29,5),(30,5),(31,5),(32,5),(33,5),(34,5),(35,5),(36,5),
|
||||
(28,6),(29,6),(30,6),(31,6),(32,6),(33,6),(34,6),(35,6),(36,6),(37,6),
|
||||
(28,9),(29,9),(30,9),(31,9),(32,9),(33,9),(34,9),(35,9),(36,9),
|
||||
(28,10),(29,10),(30,10),(31,10),(32,10),(33,10),(34,10),(35,10),(36,10),
|
||||
(30,13),(31,13),(32,13),(33,13),(34,13),
|
||||
(30,14),(31,14),(32,14),(33,14),(34,14),
|
||||
(28,15),(29,15),(30,15),(31,15),(32,15),(33,15),(34,15),(35,15),(36,15),
|
||||
(28,16),(29,16),(30,16),(31,16),(32,16),(33,16),(34,16),(35,16),(36,16),
|
||||
(39,6),(40,6),(41,6),(42,6),(43,6),(44,6),(45,6),(46,6),
|
||||
(39,7),(40,7),(41,7),(42,7),(43,7),(44,7),(45,7),(46,7),
|
||||
(48,5),(48,6),(48,7),
|
||||
(42,15),(43,15),(44,15),(45,15),(46,15),(47,15),
|
||||
(42,16),(43,16),(44,16),(45,16),(46,16),(47,16),
|
||||
};
|
||||
|
||||
internal static bool RecieveKeyPressPatch()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (isMoving)
|
||||
return false;
|
||||
|
||||
if (!isMoving)
|
||||
{
|
||||
isMoving = true;
|
||||
Task.Delay(200).ContinueWith(_ => { isMoving = false; });
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
internal static void DrawPatch(MuseumMenu __instance, bool ___holdingMuseumPiece)
|
||||
{
|
||||
try
|
||||
{
|
||||
int x = Game1.getMouseX(true), y = Game1.getMouseY(true); // Mouse x and y position
|
||||
|
||||
narrateMuseumInventory(__instance, x, y);
|
||||
|
||||
narratePlayerInventory(__instance, x, y);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainClass.ErrorLog($"Unable to narrate Text:\n{e.Message}\n{e.StackTrace}");
|
||||
}
|
||||
}
|
||||
|
||||
private static void narrateMuseumInventory(MuseumMenu __instance, int x, int y)
|
||||
{
|
||||
if (__instance.heldItem == null) return;
|
||||
|
||||
string toSpeak = "";
|
||||
int tileX = (int)(Utility.ModifyCoordinateFromUIScale(x) + (float)Game1.viewport.X) / 64;
|
||||
int tileY = (int)(Utility.ModifyCoordinateFromUIScale(y) + (float)Game1.viewport.Y) / 64;
|
||||
LibraryMuseum libraryMuseum = (LibraryMuseum)Game1.currentLocation;
|
||||
|
||||
if (libraryMuseum.isTileSuitableForMuseumPiece(tileX, tileY))
|
||||
toSpeak = $"slot {tileX}x {tileY}y";
|
||||
|
||||
if (museumQueryKey != toSpeak)
|
||||
{
|
||||
museumQueryKey = toSpeak;
|
||||
MainClass.ScreenReader.Say(toSpeak, true);
|
||||
}
|
||||
}
|
||||
|
||||
private static void narratePlayerInventory(MuseumMenu __instance, int x, int y)
|
||||
{
|
||||
if (__instance.heldItem != null) return;
|
||||
|
||||
int hoveredItemIndex = InventoryUtils.narrateHoveredSlotAndReturnIndex(__instance.inventory, __instance.inventory.inventory, __instance.inventory.actualInventory, x, y,
|
||||
handleHighlightedItem: true, highlightedItemPrefix: "Donatable ");
|
||||
if (hoveredItemIndex != -9999)
|
||||
{
|
||||
bool isPrimaryInfoKeyPressed = MainClass.Config.PrimaryInfoKey.JustPressed(); // For donating hovered item
|
||||
|
||||
if (isPrimaryInfoKeyPressed && hoveredItemIndex >= 0 && hoveredItemIndex < __instance.inventory.actualInventory.Count && __instance.inventory.actualInventory[hoveredItemIndex] != null)
|
||||
{
|
||||
manuallyDonateItem(__instance, hoveredItemIndex);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string toSpeak = "";
|
||||
bool isDropItemButton = false;
|
||||
|
||||
if (__instance.okButton != null && __instance.okButton.containsPoint(x, y))
|
||||
{
|
||||
toSpeak = "Ok button";
|
||||
}
|
||||
else if (__instance.dropItemInvisibleButton != null && __instance.dropItemInvisibleButton.containsPoint(x, y))
|
||||
{
|
||||
toSpeak = "Drop Item";
|
||||
isDropItemButton = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (museumQueryKey != toSpeak)
|
||||
{
|
||||
museumQueryKey = toSpeak;
|
||||
MainClass.ScreenReader.Say(toSpeak, true);
|
||||
if (isDropItemButton) Game1.playSound("drop_item");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void manuallyDonateItem(MuseumMenu __instance, int i)
|
||||
{
|
||||
foreach (var tile in donationTiles)
|
||||
{
|
||||
#region Manually donates the hovered item (https://github.com/veywrn/StardewValley/blob/3ff171b6e9e6839555d7881a391b624ccd820a83/StardewValley/Menus/MuseumMenu.cs#L206-L247)
|
||||
int tileX = tile.x;
|
||||
int tileY = tile.y;
|
||||
|
||||
if (((LibraryMuseum)Game1.currentLocation).isTileSuitableForMuseumPiece(tileX, tileY) && ((LibraryMuseum)Game1.currentLocation).isItemSuitableForDonation(__instance.inventory.actualInventory[i]))
|
||||
{
|
||||
int objectID = __instance.inventory.actualInventory[i].ParentSheetIndex;
|
||||
int rewardsCount = ((LibraryMuseum)Game1.currentLocation).getRewardsForPlayer(Game1.player).Count;
|
||||
((LibraryMuseum)Game1.currentLocation).museumPieces.Add(new Vector2(tileX, tileY), ((StardewValley.Object)__instance.inventory.actualInventory[i]).ParentSheetIndex);
|
||||
Game1.playSound("stoneStep");
|
||||
if (((LibraryMuseum)Game1.currentLocation).getRewardsForPlayer(Game1.player).Count > rewardsCount)
|
||||
{
|
||||
Game1.playSound("reward");
|
||||
}
|
||||
else
|
||||
{
|
||||
Game1.playSound("newArtifact");
|
||||
}
|
||||
Game1.player.completeQuest(24);
|
||||
__instance.inventory.actualInventory[i].Stack--;
|
||||
if (__instance.inventory.actualInventory[i].Stack <= 0)
|
||||
{
|
||||
__instance.inventory.actualInventory[i] = null;
|
||||
}
|
||||
int pieces = ((LibraryMuseum)Game1.currentLocation).museumPieces.Count();
|
||||
Game1.stats.checkForArchaeologyAchievements();
|
||||
switch (pieces)
|
||||
{
|
||||
case 95:
|
||||
globalChatInfoMessage("MuseumComplete", Game1.player.farmName.Value);
|
||||
break;
|
||||
case 40:
|
||||
globalChatInfoMessage("Museum40", Game1.player.farmName.Value);
|
||||
break;
|
||||
default:
|
||||
globalChatInfoMessage("donation", Game1.player.Name, "object:" + objectID);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
#region These methods are taken from the game's source code, https://github.com/veywrn/StardewValley/blob/3ff171b6e9e6839555d7881a391b624ccd820a83/StardewValley/Multiplayer.cs#L1331-L1395
|
||||
internal static void globalChatInfoMessage(string messageKey, params string[] args)
|
||||
{
|
||||
if (Game1.IsMultiplayer || Game1.multiplayerMode != 0)
|
||||
{
|
||||
receiveChatInfoMessage(Game1.player, messageKey, args);
|
||||
sendChatInfoMessage(messageKey, args);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void sendChatInfoMessage(string messageKey, params string[] args)
|
||||
{
|
||||
if (Game1.IsClient)
|
||||
{
|
||||
Game1.client.sendMessage(15, messageKey, args);
|
||||
}
|
||||
else if (Game1.IsServer)
|
||||
{
|
||||
foreach (long id in Game1.otherFarmers.Keys)
|
||||
{
|
||||
Game1.server.sendMessage(id, 15, Game1.player, messageKey, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static void receiveChatInfoMessage(Farmer sourceFarmer, string messageKey, string[] args)
|
||||
{
|
||||
if (Game1.chatBox != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
string[] processedArgs = args.Select(delegate (string arg)
|
||||
{
|
||||
if (arg.StartsWith("achievement:"))
|
||||
{
|
||||
int key = Convert.ToInt32(arg.Substring("achievement:".Length));
|
||||
return Game1.content.Load<Dictionary<int, string>>("Data\\Achievements")[key].Split('^')[0];
|
||||
}
|
||||
return arg.StartsWith("object:") ? new StardewValley.Object(Convert.ToInt32(arg.Substring("object:".Length)), 1).DisplayName : arg;
|
||||
}).ToArray();
|
||||
ChatBox chatBox = Game1.chatBox;
|
||||
LocalizedContentManager content = Game1.content;
|
||||
string path = "Strings\\UI:Chat_" + messageKey;
|
||||
object[] substitutions = processedArgs;
|
||||
chatBox.addInfoMessage(content.LoadString(path, substitutions));
|
||||
}
|
||||
catch (Microsoft.Xna.Framework.Content.ContentLoadException)
|
||||
{
|
||||
}
|
||||
catch (FormatException)
|
||||
{
|
||||
}
|
||||
catch (OverflowException)
|
||||
{
|
||||
}
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
internal static void Cleanup()
|
||||
{
|
||||
museumQueryKey = "";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -263,13 +263,7 @@ namespace stardew_access.Patches
|
|||
}
|
||||
else if (menu is CarpenterMenu)
|
||||
{
|
||||
CarpenterMenuPatch.carpenterMenuQuery = "";
|
||||
CarpenterMenuPatch.isUpgrading = false;
|
||||
CarpenterMenuPatch.isDemolishing = false;
|
||||
CarpenterMenuPatch.isPainting = false;
|
||||
CarpenterMenuPatch.isMoving = false;
|
||||
CarpenterMenuPatch.isConstructing = false;
|
||||
CarpenterMenuPatch.carpenterMenu = null;
|
||||
CarpenterMenuPatch.Cleanup();
|
||||
}
|
||||
else if (menu is PurchaseAnimalsMenu)
|
||||
{
|
||||
|
@ -305,11 +299,11 @@ namespace stardew_access.Patches
|
|||
}
|
||||
else if (menu is FieldOfficeMenu)
|
||||
{
|
||||
DonationMenuPatches.fieldOfficeMenuQuery = " ";
|
||||
FieldOfficeMenuPatch.Cleanup();
|
||||
}
|
||||
else if (menu is MuseumMenu)
|
||||
{
|
||||
DonationMenuPatches.museumQueryKey = " ";
|
||||
MuseumMenuPatch.Cleanup();
|
||||
}
|
||||
else if (menu is PondQueryMenu)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue