Added day to time and season narration
parent
329154bea6
commit
20b822a284
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@ -186,19 +186,9 @@ namespace stardew_access
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// Narrate time and season
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// Narrate time and season
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if (Equals(e.Button, SButton.Q))
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if (Equals(e.Button, SButton.Q))
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{
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{
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string toSpeak = $"Time is {CurrentPlayer.getTimeOfDay()} and season is {CurrentPlayer.getSeason()}";
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string toSpeak = $"Time is {CurrentPlayer.getTimeOfDay()} and it is {CurrentPlayer.getDay()} of {CurrentPlayer.getSeason()}";
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ScreenReader.say(toSpeak, true);
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ScreenReader.say(toSpeak, true);
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}
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}
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if (Equals(e.Button, SButton.J))
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{
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Game1.pressActionButton(Game1.input.GetKeyboardState(), Game1.input.GetMouseState(), Game1.input.GetGamePadState());
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}
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if (Equals(e.Button, SButton.L))
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{
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Game1.pressUseToolButton();
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}
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}
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}
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private void SnapMouseToPlayer()
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private void SnapMouseToPlayer()
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@ -397,7 +387,7 @@ namespace stardew_access
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toSpeak = Game1.objectInformation[292 + (int)treeType].Split('/')[0];
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toSpeak = Game1.objectInformation[292 + (int)treeType].Split('/')[0];
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}
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}
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toSpeak += $", {stage} stage";
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toSpeak = $"{toSpeak}, {stage} stage";
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ScreenReader.sayWithTileQuery(toSpeak, x, y, true);
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ScreenReader.sayWithTileQuery(toSpeak, x, y, true);
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}
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}
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