Fixed moving animal
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@@ -452,11 +452,11 @@ namespace stardew_access
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if (Game1.activeClickableMenu is PurchaseAnimalsMenu)
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{
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BuildingNAnimalMenuPatches.PurchaseOrMoveAnimal(BuildingNAnimalMenuPatches.availableBuildings[index]);
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BuildingNAnimalMenuPatches.PurchaseAnimal(BuildingNAnimalMenuPatches.availableBuildings[index]);
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}
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else if (Game1.activeClickableMenu is AnimalQueryMenu)
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{
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BuildingNAnimalMenuPatches.PurchaseOrMoveAnimal(BuildingNAnimalMenuPatches.availableBuildings[index]);
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BuildingNAnimalMenuPatches.MoveAnimal(BuildingNAnimalMenuPatches.availableBuildings[index]);
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}
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else
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{
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