Potential fix for Leos's problem
"I dont know the reproducing step for this but, sometimes when i go to the seed shop, this message keeps looping when i talk to piere to buy things. Welcome to Pierre's! Need some supplies?"master
parent
aa0f36cad1
commit
0b96c72137
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@ -199,7 +199,13 @@ namespace stardew_access.Patches
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#endregion
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#region Narrate toSpeak
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ScreenReader.sayWithChecker(toSpeak.ToString(), true);
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// To prevent it from getting conflicted by two hover texts at the same time, two seperate methods are used.
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// For example, sometimes `Welcome to Pierre's` and the items in seeds shop get conflicted causing it to speak infinitely.
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if(Context.IsPlayerFree)
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ScreenReader.sayWithChecker(toSpeak.ToString(), true); // Normal Checker
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else
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ScreenReader.sayWithMenuChecker(toSpeak.ToString(), true); // Normal Checker
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#endregion
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}
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catch (Exception e)
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@ -6,7 +6,7 @@ namespace stardew_access
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internal class ScreenReader
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{
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public static IAccessibleOutput? screenReader = null;
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internal static string prevText = "", prevTextTile = " ", prevChatText = "";
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internal static string prevText = "", prevTextTile = " ", prevChatText = "", prevMenuText = "";
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public static void initializeScreenReader()
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{
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@ -65,6 +65,18 @@ namespace stardew_access
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}
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}
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public static void sayWithMenuChecker(string text, bool interrupt)
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{
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if (screenReader == null)
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return;
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if (prevMenuText != text)
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{
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prevMenuText = text;
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screenReader.Speak(text, interrupt);
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}
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}
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public static void sayWithChatChecker(string text, bool interrupt)
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{
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if (screenReader == null)
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@ -1,7 +1,7 @@
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{
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"Name": "Stardew Access",
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"Author": "Mohammad Shoaib",
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"Version": "1.0.10-beta",
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"Version": "1.0.11-beta",
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"Description": "An accessibility mod with screen reader support!",
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"UniqueID": "shoaib.stardewaccess",
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"EntryDll": "stardew-access.dll",
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