Initial move
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80
frontend/src/sound.ts
Normal file
80
frontend/src/sound.ts
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const audioContext = new AudioContext();
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const soundFiles = {
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intro: 'intro.wav',
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login: 'login.wav',
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uploadFailed: 'uploadfail.wav'
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} as const;
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type SoundName = keyof typeof soundFiles;
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const sounds: Partial<Record<SoundName, AudioBuffer>> = {};
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const waterSounds: AudioBuffer[] = [];
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const sentSounds: AudioBuffer[] = [];
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async function loadSound(url: string): Promise<AudioBuffer> {
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const response = await fetch(url);
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const arrayBuffer = await response.arrayBuffer();
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return await audioContext.decodeAudioData(arrayBuffer);
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}
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async function loadAllSounds() {
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for (const key in soundFiles) {
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const soundName = key as SoundName;
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sounds[soundName] = await loadSound(soundFiles[soundName]);
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}
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for (let i = 1; i <= 10; i++) {
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const buffer = await loadSound(`water${i}.wav`);
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waterSounds.push(buffer);
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}
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for (let i = 1; i <= 6; i++) {
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const buffer = await loadSound(`sent${i}.wav`);
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sentSounds.push(buffer);
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}
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}
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function playSoundBuffer(buffer: AudioBuffer) {
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if (audioContext.state === 'suspended') {
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audioContext.resume();
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}
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const source = audioContext.createBufferSource();
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source.buffer = buffer;
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source.connect(audioContext.destination);
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source.start(0);
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}
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export function playSound(name: SoundName) {
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const buffer = sounds[name];
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if (buffer) {
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playSoundBuffer(buffer);
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} else {
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console.error(`Sound ${name} not loaded.`);
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}
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}
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export function playWater() {
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if (waterSounds.length > 0) {
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const sound = waterSounds[Math.floor(Math.random() * waterSounds.length)];
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playSoundBuffer(sound);
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} else {
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console.error("Water sounds not loaded.");
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}
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}
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export function playSent() {
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if (sentSounds.length > 0) {
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const sound = sentSounds[Math.floor(Math.random() * sentSounds.length)];
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playSoundBuffer(sound);
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} else {
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console.error("Sent sounds not loaded.");
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}
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}
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loadAllSounds().then(() => {
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console.log('All sounds loaded and ready to play');
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}).catch(error => {
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console.error('Error loading sounds:', error);
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});
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