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--[[
MIDI Grid: preview daemon.
Runs quietly in the background and owns every preview note-on/note-off.
The action scripts never defer, so they always exit instantly and Reaper
never shows its "already running" prompt no matter how fast keys repeat.
Started automatically by the action scripts; you never need to run it.
]]
local dir = ({ reaper.get_action_context() })[2]:match("@?(.*[\\/])")
local G = dofile(dir .. "midigrid_lib.lua")
-- Refuse to start a second copy.
local hb = tonumber(G.getTemp("hb", "0")) or 0
if os.time() - hb <= 3 then return end
local sounding = {}
local releaseAt = 0
local lastSeq = tonumber(G.getTemp("seq", "0")) or 0
local function allOff()
for _, p in ipairs(sounding) do
reaper.StuffMIDIMessage(0, 0x80, p, 0)
end
sounding = {}
end
local function loop()
G.setTemp("hb", os.time())
local seq = tonumber(G.getTemp("seq", "0")) or 0
if seq ~= lastSeq then
lastSeq = seq
-- A new request cuts whatever is still sounding, so fast arrowing
-- retriggers cleanly instead of piling notes up.
allOff()
local vel = math.floor(G.getNum("vel", 96))
for s in tostring(G.getTemp("pitches", "")):gmatch("%d+") do
local p = tonumber(s)
if p and p >= 0 and p <= 127 then
sounding[#sounding + 1] = p
reaper.StuffMIDIMessage(0, 0x90, p, vel)
end
end
releaseAt = reaper.time_precise() + (tonumber(G.getTemp("dur", "0.4")) or 0.4)
end
if #sounding > 0 and reaper.time_precise() >= releaseAt then
allOff()
end
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-- Pending "stop at end of bar" request, posted by the play-one-bar action.
local stopAt = tonumber(G.getTemp("stopat", ""))
if stopAt then
local playing = (reaper.GetPlayState() % 2) == 1
-- Stop a little BEFORE the bar line, not on it, or a note sitting exactly
-- on the next bar line sounds.
--
-- GetPlayPosition2 reports the block REAPER is about to render, rather
-- than what you are currently hearing. Testing against that removes the
-- render-ahead entirely, so the lead only has to cover this loop's own
-- polling interval (~33ms at frame rate) instead of both. That is why
-- 35ms suffices here where 60ms was needed against GetPlayPosition.
--
-- Polling cannot do better than its own interval; for a sample-accurate
-- bar boundary use the loop-bar action instead, which lets REAPER's audio
-- engine handle the edge.
local lead = G.getNum("stoplead", 0.035)
if playing and reaper.GetPlayPosition2() >= stopAt - lead then
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-- Stopping can move the edit cursor depending on preferences, and the
-- edit cursor is the grid cursor, so put it back.
local cur = reaper.GetCursorPosition()
reaper.CSurf_OnStop()
reaper.SetEditCurPos(cur, false, false)
G.setTemp("stopat", "")
elseif not playing
and reaper.time_precise() > (tonumber(G.getTemp("stoparm", "0")) or 0) then
-- Transport stopped by other means; drop the pending request.
G.setTemp("stopat", "")
end
end
-- Grid mode borrows the record arm/monitor state of the edited track so
-- preview plays through its instrument. Give it back as soon as grid mode
-- is off or the editor is gone -- here rather than in an action script, so
-- closing the editor puts the project back too.
if G.getTemp("savedarm", "") ~= ""
and (not G.isActive() or not reaper.MIDIEditor_GetActive()) then
G.restoreRouting()
end
-- Restore the loop range and repeat state the loop-bar action borrowed,
-- once transport has stopped. Doing it here rather than in the action
-- script means the project is put back even if you stop with Space.
local savedLoop = G.getTemp("savedloop", "")
if savedLoop ~= "" then
local playing = (reaper.GetPlayState() % 2) == 1
if not playing
and reaper.time_precise() > (tonumber(G.getTemp("stoparm", "0")) or 0) then
local a, b = savedLoop:match("^([%-%d%.eE+]+),([%-%d%.eE+]+)$")
if a and b then
reaper.GetSet_LoopTimeRange(true, true, tonumber(a), tonumber(b), false)
end
reaper.GetSetRepeat(tonumber(G.getTemp("savedrep", "0")) or 0)
G.setTemp("savedloop", "")
end
end
reaper.defer(loop)
end
-- Never leave a note hanging, or a borrowed record arm unreturned, if the
-- daemon is terminated or Reaper quits.
reaper.atexit(function() allOff() ; G.restoreRouting() end)
loop()