Files
evilsatellites/EvilSatellites/Radar.cs
T
2021-04-19 19:49:13 +02:00

75 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SynthySound;
using EvilSatellites.Screens;
using EvilSatellites.Objects;
using Microsoft.Xna.Framework;
namespace EvilSatellites
{
public class Radar
{
public bool Active { get; set; }
public IGameObject Owner;
public IGameObject Target;
public IScreen Screen;
public ISoundEffect RadarNoise;
public ObjectType Filter;
public Radar(IGameObject owner, IScreen screen)
{
Owner = owner;
Screen = screen;
RadarNoise = Screen.Manager.Sound.Load(@"sfx/ui/radar/pingEnemy.wav", false);
RadarNoise.Loop = true;
Filter = ObjectType.Satellite;
Active = false;
}
public void SetObjectType(ObjectType type)
{
Filter = type;
}
public void Start()
{
RadarNoise.Reset();
RadarNoise.Play();
Active = true;
}
public void Stop()
{
RadarNoise.Pause();
Active = false;
}
public void Update(List<IGameObject> objects)
{
if (objects.Count < 1) return;
float minDistance = 50000000;
Target = null;
foreach (var obj in objects)
{
if (obj.Type != Filter) continue;
float distance = Vector3.Distance(obj.Position, Owner.Position);
if (distance < minDistance)
{
minDistance = distance;
Target = obj;
}
}
if (Target == null)
{
RadarNoise.Pitch = 0.1;
return;
}
Vector3 radarTarget = (Target.Position - Owner.Position);
radarTarget.Normalize();
RadarNoise.Pitch = MathHelper.Clamp(0.1f / Vector3.Distance(Owner.Rotation.Forward, radarTarget) * 3f, 0, 1);
}
}
}