Files
2021-04-24 23:31:43 +02:00

75 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SynthySound;
using Microsoft.Xna.Framework;
using EvilSatellites.Screens;
namespace EvilSatellites.Objects
{
public class Projectile : AbstractGameObject
{
private ISoundEffect3D Sound;
private Random rnd = new Random();
public Vector3 Direction;
private Vector3 StartPos;
private float Range;
public IGameObject Owner;
public Projectile(IScreen screen, Vector3 pos, Matrix rotation, IGameObject owner) : base(screen)
{
Owner = owner;
StartPos = pos;
Position = pos;
Dimensions = new Vector3(5, 5, 5);
Direction = new Vector3(0, 0, -1);
Rotation = rotation;
Range = 500;
Type = ObjectType.Projectile;
Activate();
}
public override void Activate()
{
ShouldDestroy = false;
Active = true;
Sound = Screen.Manager.Sound.Load3D(@"sfx/bullets/1.wav");
Sound.Loop = true;
Sound.Play();
Sound.Pitch = 0.9 + rnd.NextDouble()*0.3;
Sound.Position = new System.Numerics.Vector3(Position.X+Dimensions.X/2, Position.Y+Dimensions.Y/2, Position.Z+Dimensions.Z/2);
}
public override void Destroy()
{
Sound.Stop();
Sound.Destroy();
ShouldDestroy = true;
Active = false;
}
override public void Update(GameTime gameTime)
{
Move(Direction);
if (Vector3.Distance(StartPos, Position) > Range)
{
var scr = (GameScreen)Screen;
if (Owner == scr.GetPlayer())
{
Screen.Manager.Computer.Play("Void");
}
Destroy();
}
Sound.Position = new System.Numerics.Vector3(Position.X + Dimensions.X / 2, Position.Y + Dimensions.Y / 2, Position.Z + Dimensions.Z / 2);
}
public override void OnCollision(IGameObject obj)
{
if (obj.Type == ObjectType.Projectile || obj.Type == ObjectType.Debris) return;
if (obj == Owner) return;
Screen.Manager.Sound.PlayOneshot(@"sfx/physics/impacts/bullet/"+(rnd.Next(5)+1)+".wav", new System.Numerics.Vector3(Position.X+Dimensions.X/2, Position.Y+Dimensions.Y/2, Position.Z+Dimensions.Z/2), Screen.Manager.EnvironmentEffect);
Destroy();
}
}
}