Add tap sounds for actions

This commit is contained in:
2021-04-19 17:22:14 +02:00
parent 589124c5fc
commit faf3a38e93
24 changed files with 101 additions and 3 deletions
+7
View File
@@ -106,6 +106,10 @@ namespace EvilSatellites.Screens
{
move.X = _player.Acceleration.X;
}
if (Input.IsJustPressed(Keys.A) || Input.IsJustPressed(Keys.S) || Input.IsJustPressed(Keys.D) || Input.IsJustPressed(Keys.W))
{
_player.PlayTap();
}
if (Input.IsJustPressed(Keys.Left))
{
_player.StartTurning(-1, gameTime);
@@ -142,6 +146,7 @@ namespace EvilSatellites.Screens
if (Input.IsJustPressed(Keys.Space))
{
_player.CurrentWeapon.Shoot(gameTime);
_player.PlayTap();
}
if (Input.IsJustReleased(Keys.Space))
{
@@ -149,6 +154,7 @@ namespace EvilSatellites.Screens
}
if (Input.IsJustPressed(Keys.R))
{
_player.PlayTap();
if (ObjectRadar.Active)
{
ObjectRadar.Stop();
@@ -159,6 +165,7 @@ namespace EvilSatellites.Screens
}
if (Input.IsJustPressed(Keys.T))
{
_player.PlayTap();
if (ObjectRadar.Filter == ObjectType.Satellite)
{
ObjectRadar.SetObjectType(ObjectType.Debris);