Kinda save settings
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@@ -3,18 +3,24 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.30907.101
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EvilSatellites", "EvilSatellites\EvilSatellites.csproj", "{48DE0A06-5D79-4EB1-B16A-4807A15AEBD0}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "EvilSatellites", "EvilSatellites\EvilSatellites.csproj", "{48DE0A06-5D79-4EB1-B16A-4807A15AEBD0}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|x86 = Debug|x86
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Release|Any CPU = Release|Any CPU
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{48DE0A06-5D79-4EB1-B16A-4807A15AEBD0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{48DE0A06-5D79-4EB1-B16A-4807A15AEBD0}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{48DE0A06-5D79-4EB1-B16A-4807A15AEBD0}.Debug|x86.ActiveCfg = Debug|x86
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{48DE0A06-5D79-4EB1-B16A-4807A15AEBD0}.Debug|x86.Build.0 = Debug|x86
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{48DE0A06-5D79-4EB1-B16A-4807A15AEBD0}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{48DE0A06-5D79-4EB1-B16A-4807A15AEBD0}.Release|Any CPU.Build.0 = Release|Any CPU
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{48DE0A06-5D79-4EB1-B16A-4807A15AEBD0}.Release|x86.ActiveCfg = Release|x86
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{48DE0A06-5D79-4EB1-B16A-4807A15AEBD0}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -4,6 +4,7 @@
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<TargetFramework>net5.0</TargetFramework>
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<PublishReadyToRun>false</PublishReadyToRun>
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<TieredCompilation>false</TieredCompilation>
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<Platforms>AnyCPU;x86</Platforms>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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@@ -12,6 +13,9 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<OutputPath></OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
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<OutputPath />
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</PropertyGroup>
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<ItemGroup>
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<None Remove="Icon.ico" />
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<None Remove="Icon.bmp" />
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@@ -3,13 +3,61 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.IO;
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namespace EvilSatellites
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{
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public static class GameSettings
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{
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public static string SettingsDirectory = Environment.SpecialFolder.Personal + "/EvilSatellites";
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public static string SettingsFile = SettingsDirectory + "/settings.dat";
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public static bool PreferSAPI = true;
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public static bool UseForceFeedback = true;
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public static bool EnableAI = true;
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public static void SaveSettings()
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{
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if (!Directory.Exists(SettingsDirectory))
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{
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Directory.CreateDirectory(SettingsDirectory);
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}
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try
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{
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var file = new BinaryWriter(File.Open(SettingsFile, FileMode.Create));
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file.Write(PreferSAPI);
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file.Write(UseForceFeedback);
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file.Write(EnableAI);
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file.Close();
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} catch (Exception e)
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{
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DavyKager.Tolk.Output("Error saving settings: " + e.Message);
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}
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}
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public static void ReadSettings()
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{
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if (!Directory.Exists(SettingsDirectory))
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{
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return;
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}
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if (!File.Exists(SettingsFile))
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{
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return;
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}
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try
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{
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var file = new BinaryReader(File.OpenRead(SettingsFile));
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PreferSAPI = file.ReadBoolean();
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UseForceFeedback = file.ReadBoolean();
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EnableAI = file.ReadBoolean();
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file.Close();
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} catch (Exception e)
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{
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return;
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}
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}
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}
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}
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@@ -80,6 +80,7 @@ namespace EvilSatellites.Objects
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sfxTaps.Destroy();
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sfxElevator.Destroy();
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sfxDamage.Destroy();
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CurrentWeapon.Destroy();
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return;
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}
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override public void Update(GameTime gameTime)
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@@ -109,19 +110,19 @@ namespace EvilSatellites.Objects
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Move(Movement);
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if (Turning == -1)
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{
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RotateY(0.035f);
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RotateY(0.025f);
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}
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if (Turning == 1)
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{
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RotateY(-0.035f);
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RotateY(-0.025f);
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}
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if (Elevating == -1)
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{
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RotateX(-0.035f);
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RotateX(-0.025f);
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}
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if (Elevating == 1)
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{
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RotateX(0.035f);
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RotateX(0.025f);
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}
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sfxEngine.Pitch = 0.5 + (Movement.Length() / MaxSpeed.Length()) * 4;
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sfxWhine.Pitch = 0.5 + (Movement.Length() / MaxSpeed.Length()) * 1;
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@@ -7,7 +7,7 @@ namespace EvilSatellites
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[STAThread]
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static void Main()
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{
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GameSettings.ReadSettings();
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DavyKager.Tolk.Load();
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if (GameSettings.PreferSAPI)
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{
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@@ -25,7 +25,7 @@ namespace EvilSatellites.Screens
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public virtual void Activate()
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{
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CursorPosition = 0;
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Tolk.Output(MenuOptions.Title, true);
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Tolk.Output(MenuOptions.Title, false);
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Tolk.Output(MenuOptions.Description, false);
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Tolk.Output(MenuOptions.Entries[CursorPosition].Name);
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Manager.Sound.PlayOneshot(@"sfx/ui/menuOpen.wav");
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@@ -42,6 +42,7 @@ namespace EvilSatellites.Screens
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}
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if (CursorPosition == 4)
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{
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GameSettings.SaveSettings();
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Manager.RemoveScreen(this);
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Manager.AddScreen(new MainMenuScreen());
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}
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@@ -30,5 +30,6 @@ namespace EvilSatellites.Weapons
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public virtual void Stop() { }
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public virtual void Update(GameTime time) { }
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public abstract void Reload(int amount);
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public abstract void Destroy();
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}
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}
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@@ -18,5 +18,6 @@ namespace EvilSatellites.Weapons
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int MaxAmmo { get; set; }
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int RemainingAmmo { get; set; }
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WeaponState State { get; set; }
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void Destroy();
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}
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}
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@@ -130,5 +130,15 @@ namespace EvilSatellites.Weapons
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sfxReload.Play();
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Screen.Manager.Vibrations.AddVibration(1, 1, 500);
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}
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public override void Destroy()
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{
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sfxEmpty.Destroy();
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sfxReload.Destroy();
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sfxShoot.Destroy();
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sfxSpindown.Destroy();
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sfxSpinning.Destroy();
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sfxSpinup.Destroy();
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}
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}
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}
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