Add weapons and engine to environmental effects
This commit is contained in:
@@ -26,7 +26,7 @@ namespace EvilSatellites
|
||||
EnvironmentEffect = Sound.CreateReverb();
|
||||
EnvironmentEffect.Delay = 0.03;
|
||||
EnvironmentEffect.Wet = 30;
|
||||
EnvironmentEffect.T60 = 3.3;
|
||||
EnvironmentEffect.T60 = 5;
|
||||
EnvironmentEffect.Defusion = 1;
|
||||
EnvironmentEffect.FreePath = 0.22;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user