Add weapons and engine to environmental effects
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@@ -37,6 +37,8 @@ namespace EvilSatellites.Objects
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sfxWhine = Screen.Manager.Sound.Load(@"sfx/engine/int/engineWhine.wav", false);
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sfxEngine.Loop = true;
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sfxWhine.Loop = true;
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sfxEngine.ConnectToEffect(Screen.Manager.EnvironmentEffect);
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sfxWhine.ConnectToEffect(Screen.Manager.EnvironmentEffect);
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sfxEngine.Play();
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sfxWhine.Play();
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