Initial debris
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SynthySound;
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using Microsoft.Xna.Framework;
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namespace EvilSatellites
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{
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public class SoundPatch
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{
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public Synthy _engine;
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public ISoundEffect sndStart;
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public ISoundEffect sndLoop;
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public ISoundEffect sndStop;
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public double StartTime;
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public double currTime;
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public double StartSoundTime;
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public bool Starting;
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public SoundPatch(Synthy engine, string path, float startSoundTime)
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{
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_engine = engine;
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sndStart = _engine.Load(path + "/start.wav", false);
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sndLoop = engine.Load(path + "/loop.wav", false);
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sndStop = engine.Load(path + "/end.wav", false);
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sndLoop.Loop = true;
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Starting = false;
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StartSoundTime = startSoundTime;
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}
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public void Start(GameTime time)
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{
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sndStart.Reset();
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sndStart.Play();
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currTime = time.TotalGameTime.TotalMilliseconds;
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StartTime = time.TotalGameTime.TotalMilliseconds;
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Starting = true;
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}
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public void Update(GameTime time)
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{
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currTime += time.ElapsedGameTime.TotalMilliseconds;
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if (Starting)
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{
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if (currTime - StartTime > StartSoundTime)
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{
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Starting = false;
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sndLoop.Play();
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}
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}
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}
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public void Stop()
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{
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Starting = false;
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sndStart.Pause();
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sndLoop.Pause();
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sndStop.Reset();
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sndStop.Play();
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}
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}
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}
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