Initial debris

This commit is contained in:
2021-04-18 00:27:13 +02:00
parent d99cbe3211
commit cc3df2e2a5
15 changed files with 150 additions and 2 deletions
+48
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using SynthySound;
using EvilSatellites.Screens;
namespace EvilSatellites.Objects
{
public class Debris : AbstractGameObject
{
private ISoundEffect3D Sound;
public Debris(IScreen screen, Vector3 pos) : base(screen)
{
Sound = Screen.Manager.Sound.Load3D(@"sfx/debris/1/loop.wav");
Sound.Loop = true;
Position = pos;
Dimensions = new Vector3(5, 5, 5);
Sound.Position = new System.Numerics.Vector3(pos.X, pos.Y, pos.Z);
Sound.ConnectToEffect(Screen.Manager.EnvironmentEffect);
Activate();
}
public override void Activate()
{
Sound.Play();
Active = true;
ShouldDestroy = false;
}
public override void Destroy()
{
Sound.Destroy();
}
override public void Update(GameTime gameTime)
{
Sound.Position = new System.Numerics.Vector3(Position.X, Position.Y, Position.Z);
}
public override void OnCollision(IGameObject obj)
{
Sound.Stop();
}
}
}