Shooting satellites works
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@@ -17,8 +17,8 @@ namespace EvilSatellites.Weapons
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public ISoundEffect sfxSpindown;
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public ISoundEffect sfxSpinup;
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public ISoundEffect sfxSpinning;
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public IScreen Screen;
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public LaserMG(IGameObject wielder, IScreen screen)
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public GameScreen Screen;
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public LaserMG(IGameObject wielder, GameScreen screen)
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{
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_wielder = wielder;
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Screen = screen;
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@@ -76,6 +76,8 @@ namespace EvilSatellites.Weapons
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{
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sfxShoot.Play();
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TimerStart = TimerEnd;
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Projectile proj = new Projectile(Screen, _wielder.Position, _wielder.Rotation.Forward);
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Screen.AddObject(proj);
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}
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}
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base.Update(time);
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