Shooting satellites works

This commit is contained in:
2021-04-11 18:42:22 +02:00
parent 2f7759d190
commit c989202d93
10 changed files with 116 additions and 13 deletions
+4 -2
View File
@@ -17,8 +17,8 @@ namespace EvilSatellites.Weapons
public ISoundEffect sfxSpindown;
public ISoundEffect sfxSpinup;
public ISoundEffect sfxSpinning;
public IScreen Screen;
public LaserMG(IGameObject wielder, IScreen screen)
public GameScreen Screen;
public LaserMG(IGameObject wielder, GameScreen screen)
{
_wielder = wielder;
Screen = screen;
@@ -76,6 +76,8 @@ namespace EvilSatellites.Weapons
{
sfxShoot.Play();
TimerStart = TimerEnd;
Projectile proj = new Projectile(Screen, _wielder.Position, _wielder.Rotation.Forward);
Screen.AddObject(proj);
}
}
base.Update(time);