Shooting satellites works
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@@ -0,0 +1,56 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SynthySound;
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using Microsoft.Xna.Framework;
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using EvilSatellites.Screens;
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namespace EvilSatellites.Objects
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{
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public class Projectile : AbstractGameObject
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{
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private ISoundEffect3D Sound;
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private Vector3 Direction;
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private Vector3 StartPos;
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private float Range;
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public Projectile(IScreen screen, Vector3 pos, Vector3 direction) : base(screen)
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{
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StartPos = pos;
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Position = pos;
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Dimensions = new Vector3(5, 5, 5);
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Direction = direction;
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Range = 500;
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Type = ObjectType.Projectile;
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Activate();
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}
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public override void Activate()
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{
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ShouldDestroy = false;
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Active = true;
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}
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public override void Destroy()
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{
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ShouldDestroy = true;
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Active = false;
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}
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override public void Update(GameTime gameTime)
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{
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Position += Direction;
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if (Vector3.Distance(StartPos, Position) > Range)
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{
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Destroy();
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}
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}
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public override void OnCollision(IGameObject obj)
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{
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if (obj.Type == ObjectType.Player) return;
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Screen.Manager.Sound.PlayOneshot(@"sfx/physics/impacts/bullet/1.wav", new System.Numerics.Vector3(Position.X, Position.Y, Position.Z), Screen.Manager.EnvironmentEffect);
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Destroy();
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}
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}
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}
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