Shooting satellites works
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@@ -18,13 +18,15 @@ namespace EvilSatellites.Objects
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public IWeapon CurrentWeapon;
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public Player(IScreen screen): base(screen)
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{
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ShouldDestroy = false;
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Active = true;
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Type = ObjectType.Player;
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Position = new Vector3(10, 0, 0);
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Dimensions = new Vector3(5, 5, 5);
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Movement = new Vector3(0, 0, 0);
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Rotation = Matrix.Identity;
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Orientation = Rotation.Forward;
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CurrentWeapon = new LaserMG(this, Screen);
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CurrentWeapon = new LaserMG(this, (GameScreen)Screen);
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Activate();
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}
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