Shooting satellites works
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@@ -24,7 +24,7 @@ namespace EvilSatellites.Objects
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public Vector3 Movement;
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private Vector3 _Orientation;
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public Vector3 Orientation
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{
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{
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get => _Orientation;
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set => _Orientation = value;
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}
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@@ -38,10 +38,14 @@ namespace EvilSatellites.Objects
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public IScreen Screen;
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public ObjectType Type { get; set; }
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public bool IsDynamic { get => true; }
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public bool ShouldDestroy { get; set; }
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public bool Active { get; set; }
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public AbstractGameObject(IScreen screen)
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{
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Screen = screen;
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Type = ObjectType.Generic;
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ShouldDestroy = false;
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}
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public void RotateX(float angle)
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