Add force feedback toggle in settings

This commit is contained in:
2021-04-24 14:34:15 +02:00
parent 83fad3de39
commit c718071582
18 changed files with 64 additions and 14 deletions
+1 -1
View File
@@ -90,7 +90,7 @@ namespace EvilSatellites.Weapons
if (RemainingAmmo > 0)
{
sfxShoot.Play();
Screen.Manager.Vibrations.AddVibration(1, 1, 100);
Screen.Manager.Vibrations.AddVibration(1, 1, 70);
RemainingAmmo--;
TimerStart = TimerEnd;
Projectile proj = new Projectile(Screen, _wielder.Position, _wielder.Rotation, _wielder);