Add force feedback toggle in settings
This commit is contained in:
@@ -90,7 +90,7 @@ namespace EvilSatellites.Weapons
|
||||
if (RemainingAmmo > 0)
|
||||
{
|
||||
sfxShoot.Play();
|
||||
Screen.Manager.Vibrations.AddVibration(1, 1, 100);
|
||||
Screen.Manager.Vibrations.AddVibration(1, 1, 70);
|
||||
RemainingAmmo--;
|
||||
TimerStart = TimerEnd;
|
||||
Projectile proj = new Projectile(Screen, _wielder.Position, _wielder.Rotation, _wielder);
|
||||
|
||||
Reference in New Issue
Block a user