Very basic crash functionality

This commit is contained in:
2021-04-21 14:14:14 +02:00
parent e5f6399736
commit c3c42506fa
8 changed files with 20 additions and 4 deletions
+1 -1
View File
@@ -11,7 +11,7 @@ namespace EvilSatellites.Weapons
public interface IWeapon
{
void Shoot(GameTime time);
void Reload();
void Reload(int amount);
void Stop();
void Update(GameTime time);
float FireRate { get; set; }