Very basic crash functionality
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@@ -56,7 +56,7 @@ namespace EvilSatellites.Objects
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var player = (Player)obj;
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if (player.Vacuuming)
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{
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player.CurrentWeapon.RemainingAmmo += rnd.Next(player.CurrentWeapon.MaxAmmo);
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player.CurrentWeapon.Reload(rnd.Next(player.CurrentWeapon.MaxAmmo));
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Destroy();
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return;
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}
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