Very basic crash functionality

This commit is contained in:
2021-04-21 14:14:14 +02:00
parent e5f6399736
commit c3c42506fa
8 changed files with 20 additions and 4 deletions
+1 -1
View File
@@ -56,7 +56,7 @@ namespace EvilSatellites.Objects
var player = (Player)obj;
if (player.Vacuuming)
{
player.CurrentWeapon.RemainingAmmo += rnd.Next(player.CurrentWeapon.MaxAmmo);
player.CurrentWeapon.Reload(rnd.Next(player.CurrentWeapon.MaxAmmo));
Destroy();
return;
}