Add most AI lines
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@@ -0,0 +1,141 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SynthySound;
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namespace EvilSatellites
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{
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public class AI
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{
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public Synthy Engine;
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public Dictionary<string, AIVoiceClip> Clips;
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public Random rnd = new Random();
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public AI(Synthy engine)
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{
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Engine = engine;
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Clips = new Dictionary<string, AIVoiceClip>();
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SetupClips();
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}
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public void SetupClips()
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{
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Clips.Add("GameStart", new AIVoiceClip
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{
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Name = "GameStart",
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NumFiles = 3,
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Probability = new int[2] { 1, 1 }
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});
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Clips.Add("CollectDebris", new AIVoiceClip
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{
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Name = "CollectDebris",
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NumFiles = 3,
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Probability = new int[2] { 5, 10 }
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});
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Clips.Add("DamageBullet", new AIVoiceClip
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{
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Name = "DamageBullet",
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NumFiles = 4,
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Probability = new int[2] { 5, 10 }
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});
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Clips.Add("DamageDebris", new AIVoiceClip
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{
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Name = "DamageDebris",
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NumFiles = 3,
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Probability = new int[2] { 2, 4 }
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});
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// TODO
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Clips.Add("FarMiss", new AIVoiceClip
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{
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Name = "FarMiss",
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NumFiles = 6,
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Probability = new int[2] { 5, 50 }
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});
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Clips.Add("GameOver", new AIVoiceClip
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{
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Name = "GameOver",
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NumFiles = 4,
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Probability = new int[2] { 1, 1 }
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});
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Clips.Add("Hit", new AIVoiceClip
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{
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Name = "Hit",
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NumFiles = 5,
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Probability = new int[2] { 5, 20 }
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});
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Clips.Add("LowHealth", new AIVoiceClip
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{
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Name = "LowHealth",
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NumFiles = 5,
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Probability = new int[2] { 1, 3 }
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});
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// TODO
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Clips.Add("NearMiss", new AIVoiceClip
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{
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Name = "NearMiss",
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NumFiles = 4,
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Probability = new int[2] { 50, 100 }
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});
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// TODO
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Clips.Add("Spinning", new AIVoiceClip
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{
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Name = "Spinning",
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NumFiles = 2,
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Probability = new int[2] { 2, 4 }
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});
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// TODO
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Clips.Add("Still", new AIVoiceClip
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{
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Name = "Still",
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NumFiles = 5,
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Probability = new int[2] { 2, 4 }
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});
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// TODO
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Clips.Add("Void", new AIVoiceClip
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{
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Name = "Void",
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NumFiles = 3,
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Probability = new int[2] { 50, 200 }
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});
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Clips.Add("Wave", new AIVoiceClip
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{
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Name = "Wave",
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NumFiles = 4,
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Probability = new int[2] { 1, 2 }
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});
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}
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public void Play(string name)
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{
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if (Clips.ContainsKey(name))
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{
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var clip = Clips[name];
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var prob = rnd.Next(clip.Probability[1]);
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if (prob == clip.Probability[0] || (clip.Probability[0] == 1 && clip.Probability[1] == 1))
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{
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var file = rnd.Next(clip.NumFiles - 1) + 1;
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Engine.PlayOneshot(@"sfx/ai/" + name + file.ToString() + ".wav");
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}
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}
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}
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}
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public struct AIVoiceClip
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{
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public string Name;
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public int NumFiles;
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public int[] Probability;
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}
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}
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