Basic gamepad with force feedback impl
This commit is contained in:
@@ -17,7 +17,7 @@ namespace EvilSatellites.Screens
|
||||
.Add(new MenuEntry("Satellites shot: " + GameStats.SatellitesShot.ToString(), "Amount of satellites shot during this game."))
|
||||
.Add(new MenuEntry("Debris collected: " + GameStats.DebrisCollected.ToString(), "Amount of debris collected during this game."))
|
||||
.Add(new MenuEntry("Satellite collisions: " + GameStats.SatelliteCollisions.ToString(), "How many satellites you crashed into"))
|
||||
.Add(new MenuEntry("Total play time: " + GameStats.TotalPlayTime.ToString(), "How much time you spent on this run"))
|
||||
.Add(new MenuEntry("Total play time: " + TimeSpan.FromSeconds(GameStats.TotalPlayTime).ToString(), "How much time you spent on this run"))
|
||||
.Add(new MenuEntry("OK", "Go back to main menu"));
|
||||
base.Activate();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user