Basic gamepad with force feedback impl
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@@ -20,12 +20,13 @@ namespace EvilSatellites
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private bool _Running = false;
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public Synthy Sound;
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public MusicManager Music;
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public VibrationManager Vibrations;
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public FDNReverb EnvironmentEffect;
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public AudioListener Listener = new AudioListener();
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public ScreenManager(Game instance): base(instance)
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{
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Sound = new Synthy();
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Music = new MusicManager(Sound);
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Vibrations = new VibrationManager(PlayerIndex.One);
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EnvironmentEffect = Sound.CreateReverb();
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EnvironmentEffect.Delay = 0.03;
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EnvironmentEffect.Wet = 30;
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@@ -47,6 +48,7 @@ namespace EvilSatellites
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{
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screen.Activate();
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}
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Vibrations.AddVibration(1, 1, 500);
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base.Initialize();
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}
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@@ -66,6 +68,7 @@ namespace EvilSatellites
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public void Update(GameTime gameTime)
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{
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Vibrations.Update((float)gameTime.ElapsedGameTime.TotalMilliseconds);
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if (_ToAdd.Count > 0)
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{
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foreach (var screen in _ToAdd)
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