Basic gamepad with force feedback impl

This commit is contained in:
2021-04-24 02:47:17 +02:00
parent db9c3cceea
commit 9f66f9d8fb
109 changed files with 205 additions and 196 deletions
+4 -1
View File
@@ -20,12 +20,13 @@ namespace EvilSatellites
private bool _Running = false;
public Synthy Sound;
public MusicManager Music;
public VibrationManager Vibrations;
public FDNReverb EnvironmentEffect;
public AudioListener Listener = new AudioListener();
public ScreenManager(Game instance): base(instance)
{
Sound = new Synthy();
Music = new MusicManager(Sound);
Vibrations = new VibrationManager(PlayerIndex.One);
EnvironmentEffect = Sound.CreateReverb();
EnvironmentEffect.Delay = 0.03;
EnvironmentEffect.Wet = 30;
@@ -47,6 +48,7 @@ namespace EvilSatellites
{
screen.Activate();
}
Vibrations.AddVibration(1, 1, 500);
base.Initialize();
}
@@ -66,6 +68,7 @@ namespace EvilSatellites
public void Update(GameTime gameTime)
{
Vibrations.Update((float)gameTime.ElapsedGameTime.TotalMilliseconds);
if (_ToAdd.Count > 0)
{
foreach (var screen in _ToAdd)