Basic gamepad with force feedback impl
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@@ -57,6 +57,7 @@ namespace EvilSatellites.Objects
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if (player.Vacuuming)
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{
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player.CurrentWeapon.Reload(rnd.Next(player.CurrentWeapon.MaxAmmo/4));
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Destroy();
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GameStats.DebrisCollected++;
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return;
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