Basic gamepad with force feedback impl

This commit is contained in:
2021-04-24 02:47:17 +02:00
parent db9c3cceea
commit 9f66f9d8fb
109 changed files with 205 additions and 196 deletions
+27
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
@@ -12,16 +13,22 @@ namespace EvilSatellites
{
private KeyboardState OldKeyState;
private KeyboardState NewKeyState;
private GamePadState OldPadState;
private GamePadState NewPadState;
public InputManager()
{
OldKeyState = Keyboard.GetState();
NewKeyState = Keyboard.GetState();
OldPadState = GamePad.GetState(PlayerIndex.One);
NewPadState = GamePad.GetState(PlayerIndex.One);
}
public void Update()
{
OldKeyState = NewKeyState;
NewKeyState = Keyboard.GetState();
OldPadState = NewPadState;
NewPadState = GamePad.GetState(PlayerIndex.One);
}
public bool IsJustPressed(Keys key)
@@ -43,5 +50,25 @@ namespace EvilSatellites
{
return NewKeyState.IsKeyUp(key);
}
public bool IsJustPressed(Buttons key)
{
return (NewPadState.IsButtonDown(key) && !OldPadState.IsButtonDown(key));
}
public bool IsJustReleased(Buttons key)
{
return !NewPadState.IsButtonDown(key) && OldPadState.IsButtonDown(key);
}
public bool IsPressed(Buttons key)
{
return NewPadState.IsButtonDown(key);
}
public bool IsReleased(Buttons key)
{
return !NewPadState.IsButtonDown(key);
}
}
}
+1
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@@ -57,6 +57,7 @@ namespace EvilSatellites.Objects
if (player.Vacuuming)
{
player.CurrentWeapon.Reload(rnd.Next(player.CurrentWeapon.MaxAmmo/4));
Destroy();
GameStats.DebrisCollected++;
return;
+3 -1
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@@ -33,7 +33,7 @@ namespace EvilSatellites.Objects
ShouldDestroy = false;
Active = true;
Type = ObjectType.Player;
Position = new Vector3(5000, 5000, 4990);
Position = new Vector3(25000, 25000, 25000);
Dimensions = new Vector3(5, 5, 5);
Movement = new Vector3(0, 0, 0);
Rotation = Matrix.Identity;
@@ -203,10 +203,12 @@ namespace EvilSatellites.Objects
}
dmgSound += "/int/" + (rnd.Next(2)+1).ToString()+".wav";
Screen.Manager.Sound.PlayOneshot(dmgSound);
Screen.Manager.Vibrations.AddVibration(1, 1, 500);
if (Health < 1)
{
Destroy();
Screen.Manager.Sound.PlayOneshot(@"sfx/physics/crashes/1.wav");
Screen.Manager.Vibrations.AddVibration(1, 1, 1000);
var scr = (GameScreen)Screen;
scr.EndGame();
}
+4 -1
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@@ -20,12 +20,13 @@ namespace EvilSatellites
private bool _Running = false;
public Synthy Sound;
public MusicManager Music;
public VibrationManager Vibrations;
public FDNReverb EnvironmentEffect;
public AudioListener Listener = new AudioListener();
public ScreenManager(Game instance): base(instance)
{
Sound = new Synthy();
Music = new MusicManager(Sound);
Vibrations = new VibrationManager(PlayerIndex.One);
EnvironmentEffect = Sound.CreateReverb();
EnvironmentEffect.Delay = 0.03;
EnvironmentEffect.Wet = 30;
@@ -47,6 +48,7 @@ namespace EvilSatellites
{
screen.Activate();
}
Vibrations.AddVibration(1, 1, 500);
base.Initialize();
}
@@ -66,6 +68,7 @@ namespace EvilSatellites
public void Update(GameTime gameTime)
{
Vibrations.Update((float)gameTime.ElapsedGameTime.TotalMilliseconds);
if (_ToAdd.Count > 0)
{
foreach (var screen in _ToAdd)
+21 -24
View File
@@ -19,7 +19,7 @@ namespace EvilSatellites.Screens
public List<IGameObject> Objects = new List<IGameObject>();
public List<IGameObject> Removable = new List<IGameObject>();
public List<IGameObject> Addable = new List<IGameObject>();
private Quadtree<IGameObject> objtree = new Quadtree<IGameObject>(new Vector3(10000, 10000, 10000), 10, 20);
private Quadtree<IGameObject> objtree = new Quadtree<IGameObject>(new Vector3(50000, 50000, 50000), 10, 20);
private float Theta = 0;
private Player _player;
private Radar ObjectRadar;
@@ -83,9 +83,6 @@ namespace EvilSatellites.Screens
Manager.Sound.ListenerPosition = new System.Numerics.Vector3(obj.Position.X+obj.Dimensions.X/2, obj.Position.Y+obj.Dimensions.Y/2, obj.Position.Z+obj.Dimensions.Z/2);
Manager.Sound.ListenerOrientationForward = System.Numerics.Vector3.Normalize(new System.Numerics.Vector3(obj.Rotation.Forward.X, obj.Rotation.Forward.Y, obj.Rotation.Forward.Z));
Manager.Sound.ListenerOrientationUpwards = System.Numerics.Vector3.Normalize(new System.Numerics.Vector3(obj.Rotation.Up.X, obj.Rotation.Up.Y, obj.Rotation.Up.Z));
Manager.Listener.Position = obj.Position;
Manager.Listener.Forward = obj.Rotation.Forward;
Manager.Listener.Up = obj.Rotation.Up;
}
if (obj.ShouldDestroy)
{
@@ -108,19 +105,19 @@ namespace EvilSatellites.Screens
{
Input.Update();
Vector3 move = new Vector3(0, 0, 0);
if (Input.IsPressed(Keys.W))
if (Input.IsPressed(Keys.W) || Input.IsPressed(Buttons.LeftThumbstickUp))
{
move.Z = -_player.Acceleration.Z;
}
if (Input.IsPressed(Keys.S))
if (Input.IsPressed(Keys.S) || Input.IsPressed(Buttons.LeftThumbstickDown))
{
move.Z = _player.Acceleration.Z;
}
if (Input.IsPressed(Keys.A))
if (Input.IsPressed(Keys.A) || Input.IsPressed(Buttons.LeftThumbstickLeft))
{
move.X = -_player.Acceleration.X;
}
if (Input.IsPressed(Keys.D))
if (Input.IsPressed(Keys.D) || Input.IsPressed(Buttons.LeftThumbstickRight))
{
move.X = _player.Acceleration.X;
}
@@ -128,49 +125,49 @@ namespace EvilSatellites.Screens
{
_player.PlayTap();
}
if (Input.IsJustPressed(Keys.Left))
if (Input.IsJustPressed(Keys.Left) || Input.IsJustPressed(Buttons.RightThumbstickLeft))
{
_player.StartTurning(-1, gameTime);
}
if (Input.IsJustPressed(Keys.Right))
if (Input.IsJustPressed(Keys.Right) || Input.IsJustPressed(Buttons.RightThumbstickRight))
{
_player.StartTurning(1, gameTime);
}
if (Input.IsJustReleased(Keys.Left) || Input.IsJustReleased(Keys.Right))
if (Input.IsJustReleased(Keys.Left) || Input.IsJustReleased(Keys.Right) || Input.IsJustReleased(Buttons.RightThumbstickLeft) || Input.IsJustReleased(Buttons.RightThumbstickRight))
{
_player.StopTurning();
}
if (Input.IsJustPressed(Keys.Up))
if (Input.IsJustPressed(Keys.Up) || Input.IsJustPressed(Buttons.RightThumbstickUp))
{
_player.StartElevating(-1, gameTime);
}
if (Input.IsJustPressed(Keys.Down))
if (Input.IsJustPressed(Keys.Down) || Input.IsJustPressed(Buttons.RightThumbstickDown))
{
_player.StartElevating(1, gameTime);
}
if (Input.IsJustReleased(Keys.Up) || Input.IsJustReleased(Keys.Down))
if (Input.IsJustReleased(Keys.Up) || Input.IsJustReleased(Keys.Down) || Input.IsJustReleased(Buttons.RightThumbstickUp) || Input.IsJustReleased(Buttons.RightThumbstickDown))
{
_player.StopElevating();
}
if (Input.IsJustPressed(Keys.V))
if (Input.IsJustPressed(Keys.V) || Input.IsJustPressed(Buttons.LeftTrigger))
{
_player.StartVacuuming(gameTime);
}
if (Input.IsJustReleased(Keys.V))
if (Input.IsJustReleased(Keys.V) || Input.IsJustReleased(Buttons.LeftTrigger))
{
_player.StopVacuuming();
}
_player.Accelerate(move);
if (Input.IsJustPressed(Keys.Space))
if (Input.IsJustPressed(Keys.Space) || Input.IsJustPressed(Buttons.RightTrigger))
{
_player.CurrentWeapon.Shoot(gameTime);
_player.PlayTap();
}
if (Input.IsJustReleased(Keys.Space))
if (Input.IsJustReleased(Keys.Space) || Input.IsJustReleased(Buttons.RightTrigger))
{
_player.CurrentWeapon.Stop();
}
if (Input.IsJustPressed(Keys.R))
if (Input.IsJustPressed(Keys.R) || Input.IsJustPressed(Buttons.LeftShoulder))
{
_player.PlayTap();
if (ObjectRadar.Active)
@@ -181,7 +178,7 @@ namespace EvilSatellites.Screens
ObjectRadar.Start();
}
}
if (Input.IsJustPressed(Keys.T))
if (Input.IsJustPressed(Keys.T) || Input.IsJustPressed(Buttons.RightShoulder))
{
_player.PlayTap();
if (ObjectRadar.Filter == ObjectType.Satellite)
@@ -194,17 +191,17 @@ namespace EvilSatellites.Screens
Tolk.Output("Satellites");
}
}
if (Input.IsJustPressed(Keys.H))
if (Input.IsJustPressed(Keys.H) || Input.IsJustPressed(Buttons.B))
{
_player.PlayTap();
Tolk.Output(Math.Round(_player.Health).ToString() + " health", true);
}
if (Input.IsJustPressed(Keys.X))
if (Input.IsJustPressed(Keys.X) || Input.IsJustPressed(Buttons.A))
{
_player.PlayTap();
Tolk.Output(_player.CurrentWeapon.RemainingAmmo.ToString() + " rounds", true);
}
if (Input.IsJustPressed(Keys.Y))
if (Input.IsJustPressed(Keys.Y) || Input.IsJustPressed(Buttons.X))
{
_player.PlayTap();
if (ObjectRadar.Target != null)
@@ -231,7 +228,7 @@ namespace EvilSatellites.Screens
{
Manager.Music.Volume = Manager.Music.Volume - 0.05f;
}
if (Input.IsJustPressed(Keys.Escape))
if (Input.IsJustPressed(Keys.Escape) || Input.IsJustPressed(Buttons.Start))
{
EndGame();
}
+15 -6
View File
@@ -17,8 +17,8 @@ namespace EvilSatellites.Screens
public ScreenManager _Manager;
public ScreenState _State;
public InputManager Inputs = new InputManager();
private double DescWaitTime;
private bool DescRead;
public ScreenManager Manager { get => _Manager; set => _Manager = value; }
public ScreenState State { get => _State; set => _State = value; }
@@ -30,6 +30,8 @@ namespace EvilSatellites.Screens
Tolk.Output(MenuOptions.Entries[CursorPosition].Name);
Manager.Sound.PlayOneshot(@"sfx/ui/menuOpen.wav");
Manager.Music.Play("menu1");
DescWaitTime = 0;
DescRead = false;
}
public virtual void Deactivate()
@@ -40,15 +42,15 @@ namespace EvilSatellites.Screens
public void HandleInput(GameTime gameTime, KeyboardState inputs)
{
Inputs.Update();
if (Inputs.IsJustPressed(Keys.Down))
if (Inputs.IsJustPressed(Keys.Down) || Inputs.IsJustPressed(Buttons.DPadDown))
{
NextItem();
}
if (Inputs.IsJustPressed(Keys.Up))
if (Inputs.IsJustPressed(Keys.Up) || Inputs.IsJustPressed(Buttons.DPadUp))
{
PreviousItem();
}
if (Inputs.IsJustPressed(Keys.Enter))
if (Inputs.IsJustPressed(Keys.Enter) || Inputs.IsJustPressed(Buttons.A))
{
SelectItem();
}
@@ -57,7 +59,12 @@ namespace EvilSatellites.Screens
public virtual void Update(GameTime gameTime)
{
Manager.Sound.Update();
DescWaitTime += gameTime.ElapsedGameTime.TotalMilliseconds;
if (DescWaitTime > 2000 && DescRead == false)
{
Tolk.Output(MenuOptions.Entries[CursorPosition].Description, false);
DescRead = true;
}
}
public void PreviousItem()
@@ -92,6 +99,8 @@ namespace EvilSatellites.Screens
{
Manager.Sound.PlayOneshot(@"sfx/ui/menuMove.wav");
Tolk.Output(MenuOptions.Entries[CursorPosition].Name, true);
DescRead = false;
DescWaitTime = 0;
}
public virtual void SelectItem()
+1 -1
View File
@@ -17,7 +17,7 @@ namespace EvilSatellites.Screens
.Add(new MenuEntry("Satellites shot: " + GameStats.SatellitesShot.ToString(), "Amount of satellites shot during this game."))
.Add(new MenuEntry("Debris collected: " + GameStats.DebrisCollected.ToString(), "Amount of debris collected during this game."))
.Add(new MenuEntry("Satellite collisions: " + GameStats.SatelliteCollisions.ToString(), "How many satellites you crashed into"))
.Add(new MenuEntry("Total play time: " + GameStats.TotalPlayTime.ToString(), "How much time you spent on this run"))
.Add(new MenuEntry("Total play time: " + TimeSpan.FromSeconds(GameStats.TotalPlayTime).ToString(), "How much time you spent on this run"))
.Add(new MenuEntry("OK", "Go back to main menu"));
base.Activate();
}
+41
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@@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework.Input;
namespace EvilSatellites
{
public class Vibration
{
float leftMotor;
float rightMotor;
float msLeft;
public float LeftMotor
{
get { return leftMotor; }
set { leftMotor = value; }
}
public float RightMotor
{
get { return rightMotor; }
set { rightMotor = value; }
}
public float MSLeft
{
get { return msLeft; }
set { msLeft = value; }
}
public Vibration(float leftMotor, float rightMotor, float durationMS)
{
this.leftMotor = leftMotor;
this.rightMotor = rightMotor;
this.msLeft = durationMS;
}
}
}
+65
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@@ -0,0 +1,65 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace EvilSatellites
{
public class VibrationManager
{
private PlayerIndex playerIndex;
List<Vibration> vibrations = new List<Vibration>();
public VibrationManager(PlayerIndex playerIndex)
{
this.playerIndex = playerIndex;
}
public void AddVibration(float leftMotor, float rightMotor, float durationMS)
{
vibrations.Add(new Vibration(leftMotor, rightMotor, durationMS));
}
public void Update(float msElapsed)
{
List<Vibration> toDelete = new List<Vibration>();
foreach (Vibration vibration in vibrations)
{
vibration.MSLeft -= msElapsed;
if (vibration.MSLeft < 0.0f)
{
toDelete.Add(vibration);
}
}
foreach (Vibration vibration in toDelete)
{
vibrations.Remove(vibration);
}
float leftMotor;
float rightMotor;
GetVibration(out leftMotor, out rightMotor);
GamePad.SetVibration(playerIndex, leftMotor, rightMotor);
}
public void GetVibration(out float leftMotor, out float rightMotor)
{
leftMotor = 0.0f;
rightMotor = 0.0f;
foreach (Vibration vibration in vibrations)
{
leftMotor = Math.Max(leftMotor, vibration.LeftMotor);
rightMotor = Math.Max(rightMotor, vibration.RightMotor);
}
}
}
}
+4 -2
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@@ -25,7 +25,7 @@ namespace EvilSatellites.Weapons
Screen = screen;
MaxAmmo = 250;
RemainingAmmo = MaxAmmo;
FireRate = 90;
FireRate = 150;
State = WeaponState.Stopped;
LoadSounds();
}
@@ -37,7 +37,7 @@ namespace EvilSatellites.Weapons
sfxSpinup = Screen.Manager.Sound.Load(@"sfx/weapons/LaserMG/spinup.wav", false);
sfxSpinning = Screen.Manager.Sound.Load(@"sfx/weapons/LaserMG/spinning.wav", false);
sfxSpinning.Loop = true;
sfxShoot = new AudioAsset(Screen.Manager.Sound, @"sfx/weapons/LaserMG/fire", 1, 4);
sfxShoot = new AudioAsset(Screen.Manager.Sound, @"sfx/weapons/LaserMG/fire", 1, 5);
sfxEmpty = Screen.Manager.Sound.Load(@"sfx/weapons/LaserMG/empty.wav", false);
sfxEmpty.ConnectToEffect(Screen.Manager.EnvironmentEffect);
sfxReload.ConnectToEffect(Screen.Manager.EnvironmentEffect);
@@ -90,6 +90,7 @@ namespace EvilSatellites.Weapons
if (RemainingAmmo > 0)
{
sfxShoot.Play();
Screen.Manager.Vibrations.AddVibration(1, 1, 100);
RemainingAmmo--;
TimerStart = TimerEnd;
Projectile proj = new Projectile(Screen, _wielder.Position, _wielder.Rotation, _wielder);
@@ -119,6 +120,7 @@ namespace EvilSatellites.Weapons
RemainingAmmo += amount;
sfxReload.Reset();
sfxReload.Play();
Screen.Manager.Vibrations.AddVibration(1, 1, 500);
}
}
}
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