Take damage from bullets
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@@ -219,5 +219,15 @@ namespace EvilSatellites.Objects
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{
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sfxTaps.Play();
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}
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override public void OnCollision(IGameObject obj)
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{
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if (obj.Type == ObjectType.Projectile)
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{
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var proj = (Projectile)obj;
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if (proj.Owner == this) return;
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TakeDamage(rnd.Next(20));
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}
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}
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}
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}
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