Spawn a whole bunch of ships
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@@ -0,0 +1,42 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using EvilSatellites.Objects;
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using EvilSatellites.Screens;
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namespace EvilSatellites
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{
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public class SatelliteSpawner
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{
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public GameScreen Screen;
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private Random rnd = new Random();
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private int Level;
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public SatelliteSpawner(GameScreen screen)
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{
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Screen = screen;
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Level = 1;
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}
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public void Spawn()
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{
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for (var i = 0; i < Level*20; i++)
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{
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var player = Screen.Objects.Where((x) => x.Type == ObjectType.Player).FirstOrDefault();
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var x = player.Position.X-250f + (float)rnd.NextDouble() * 500;
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var y = player.Position.Y - 250f + (float)rnd.NextDouble() * 500;
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var z = player.Position.Z - 250f + (float)rnd.NextDouble() * 500;
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// DavyKager.Tolk.Speak("Spawning sat at " + x.ToString() + ", " + y.ToString() + ", " + z.ToString());
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var sat = new Satellite(Screen, new Vector3(x, y, z));
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Screen.AddObject(sat);
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}
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}
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public void Update()
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{
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}
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}
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}
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