More shooting goodness
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@@ -50,18 +50,17 @@ namespace EvilSatellites.Objects
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{
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Move(new Vector3(0, 0, -0.05f));
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Sound.Position = new System.Numerics.Vector3(Position.X+Dimensions.X/2, Position.Y+Dimensions.Y/2, Position.Z+Dimensions.Z/2);
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if (rnd.Next(500) == 250)
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if (rnd.Next(512) == 250)
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{
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var scr = (GameScreen)Screen;
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var player = scr.GetPlayer();
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var view = player.Position - Position;
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var rotationAxis = Vector3.Cross(Rotation.Forward, view);
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var rotationAngle = (float)Math.Acos(Vector3.Dot(Rotation.Forward, view) / Rotation.Forward.Length() / view.Length());
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var rotationMatrix = Matrix.CreateFromAxisAngle(rotationAxis, rotationAngle);
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var proj = new Projectile(Screen, Position, rotationMatrix, this);
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proj.Direction = new Vector3(0, 0, 1);
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var orient = Matrix.Invert(Matrix.CreateTranslation(Position) * Matrix.CreateLookAt(Position, scr.GetPlayer().Position, Rotation.Up));
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var dir = Position - player.Position;
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dir.Normalize();
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var proj = new Projectile(Screen, Position, orient, this);
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// proj.Direction = dir;
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scr.AddObject(proj);
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DavyKager.Tolk.Output("Shoot!");
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}
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}
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