More shooting goodness
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@@ -68,6 +68,13 @@ namespace EvilSatellites.Objects
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public override void Destroy()
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{
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sfxEngine.Destroy();
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sfxWhine.Destroy();
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sfxVacuum.Destroy();
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sfxTurn.Destroy();
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sfxTaps.Destroy();
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sfxElevator.Destroy();
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sfxDamage.Destroy();
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return;
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}
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override public void Update(GameTime gameTime)
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