Lots of stuff
This commit is contained in:
@@ -12,7 +12,7 @@ namespace EvilSatellites.Objects
|
||||
{
|
||||
private Vector3 _PrevPos;
|
||||
private Vector3 MaxSpeed = new Vector3(0.2f, 0.2f, 0.2f);
|
||||
public Vector3 Acceleration = new Vector3(0.008f, 0.008f, 0.008f);
|
||||
public Vector3 Acceleration = new Vector3(0.002wf, 0.004f, 0.004f);
|
||||
private Vector3 Deceleration = new Vector3(0.0025f, 0.0025f, 0.0025f);
|
||||
private ISoundEffect sfxEngine;
|
||||
private ISoundEffect sfxWhine;
|
||||
@@ -22,18 +22,24 @@ namespace EvilSatellites.Objects
|
||||
public IWeapon CurrentWeapon;
|
||||
private int Turning;
|
||||
private int Elevating;
|
||||
public bool Vacuuming;
|
||||
public float Health;
|
||||
private Random rnd = new Random();
|
||||
public Player(IScreen screen): base(screen)
|
||||
{
|
||||
ShouldDestroy = false;
|
||||
Active = true;
|
||||
Type = ObjectType.Player;
|
||||
Position = new Vector3(0, 0, 0);
|
||||
Position = new Vector3(5000, 5000, 4990);
|
||||
Dimensions = new Vector3(5, 5, 5);
|
||||
Movement = new Vector3(0, 0, 0);
|
||||
Rotation = Matrix.Identity;
|
||||
Orientation = Rotation.Forward;
|
||||
CurrentWeapon = new LaserMG(this, (GameScreen)Screen);
|
||||
Turning = 0;
|
||||
Elevating = 0;
|
||||
Vacuuming = false;
|
||||
Health = 100;
|
||||
Activate();
|
||||
}
|
||||
|
||||
@@ -144,5 +150,35 @@ namespace EvilSatellites.Objects
|
||||
Elevating = 0;
|
||||
sfxElevator.Stop();
|
||||
}
|
||||
|
||||
public void StartVacuuming(GameTime time)
|
||||
{
|
||||
Vacuuming = true;
|
||||
sfxVacuum.Start(time);
|
||||
}
|
||||
|
||||
public void StopVacuuming()
|
||||
{
|
||||
Vacuuming = false;
|
||||
sfxVacuum.Stop();
|
||||
}
|
||||
|
||||
public void TakeDamage(float dmg)
|
||||
{
|
||||
Health -= dmg;
|
||||
string dmgSound = @"sfx/physics/collisions/";
|
||||
if (dmg > 60)
|
||||
{
|
||||
dmgSound += "heavy";
|
||||
} else if (dmg > 30)
|
||||
{
|
||||
dmgSound += "medium";
|
||||
} else
|
||||
{
|
||||
dmgSound += "light";
|
||||
}
|
||||
dmgSound += "/int/" + (rnd.Next(2)+1).ToString()+".wav";
|
||||
Screen.Manager.Sound.PlayOneshot(dmgSound);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user