Initial spaceship

This commit is contained in:
2021-04-11 02:01:24 +02:00
parent 11ebd8db64
commit 46b1ac233b
9 changed files with 119 additions and 9 deletions
Binary file not shown.
@@ -14,6 +14,19 @@ namespace EvilSatellites.Objects
get => _Position;
set => _Position = value;
}
private Vector3 _Dimensions;
public Vector3 Dimensions
{
get => _Dimensions;
set => _Dimensions = value;
}
public Vector3 Movement;
// public Vector3 Movement
// {
// get => _Movement;
// set => _Movement = value;
// }
private Vector3 _Orientation;
public Vector3 Orientation
{
+2
View File
@@ -10,7 +10,9 @@ namespace EvilSatellites.Objects
void Activate();
void Destroy();
Vector3 Position { get; set; }
Vector3 Dimensions { get; set; }
Vector3 Orientation { get; set; }
// Vector3 Movement { get; set; }
float Theta { get; set; }
Matrix Rotation { get; set; }
void Update(GameTime gameTime);
+52
View File
@@ -2,16 +2,23 @@
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using SynthySound;
namespace EvilSatellites.Objects
{
public class Player : AbstractGameObject
{
private Vector3 _PrevPos;
private Vector3 MaxSpeed = new Vector3(1, 1, 1);
private Vector3 Deceleration = new Vector3(0.005f, 0.005f, 0.005f);
private ISoundEffect sfxEngine;
private ISoundEffect sfxWhine;
public Player(IScreen screen): base(screen)
{
Type = ObjectType.Player;
Position = new Vector3(10, 0, 0);
Dimensions = new Vector3(5, 5, 5);
Movement = new Vector3(0, 0, 0);
Rotation = Matrix.Identity;
Orientation = Rotation.Forward;
Activate();
@@ -19,6 +26,12 @@ namespace EvilSatellites.Objects
override public void Activate()
{
sfxEngine = Screen.Manager.Sound.Load(@"sfx/engine/int/engineThrust.wav", false);
sfxWhine = Screen.Manager.Sound.Load(@"sfx/engine/int/engineWhine.wav", false);
sfxEngine.Loop = true;
sfxWhine.Loop = true;
sfxEngine.Play();
sfxWhine.Play();
return;
}
@@ -30,6 +43,45 @@ namespace EvilSatellites.Objects
}
override public void Update(GameTime gameTime)
{
Move(Movement);
sfxEngine.Pitch = 0.5 + (Movement.Length() / MaxSpeed.Length()) * 4;
sfxWhine.Pitch = 0.5 + (Movement.Length() / MaxSpeed.Length()) * 1;
sfxWhine.Volume = MathF.Pow(Movement.Length() / MaxSpeed.Length(), 2f);
if (Movement.Length() != 0)
{
if (Movement.X > 0)
{
Movement.X -= Deceleration.X;
} else
{
Movement.X += Deceleration.X;
}
if (Movement.Y > 0)
{
Movement.Y -= Deceleration.Y;
}
else
{
Movement.Y += Deceleration.Y;
}
if (Movement.Z > 0)
{
Movement.Z -= Deceleration.Z;
}
else
{
Movement.Z += Deceleration.Z;
}
}
}
public void Accelerate()
{
Vector3 acc = new Vector3(0f, 0f, -0.035f);
if (Math.Abs(Movement.X) < MaxSpeed.X && Math.Abs(Movement.Y) < MaxSpeed.Y && Math.Abs(Movement.Z) < MaxSpeed.Z)
{
Movement += acc;
}
}
}
}
+2 -2
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@@ -11,11 +11,11 @@ namespace EvilSatellites.Objects
private ISoundEffect3D Sound;
public SynthyProp(IScreen screen, Vector3 pos): base(screen)
{
Sound = Screen.Manager.Sound.Load3D(@"sfx/ambience/water1.wav");
Sound = Screen.Manager.Sound.Load3D(@"sfx/ui/chat.wav");
Sound.Loop = true;
Position = pos;
Sound.Position = new System.Numerics.Vector3(pos.X, pos.Y, pos.Z);
Sound.ConnectToEffect(Screen.Manager.EnvironmentEffect);
// Sound.ConnectToEffect(Screen.Manager.EnvironmentEffect);
Activate();
}
+1
View File
@@ -7,6 +7,7 @@ namespace EvilSatellites
[STAThread]
static void Main()
{
DavyKager.Tolk.Load();
using (var game = new Game1())
game.Run();
}
+45 -3
View File
@@ -6,6 +6,7 @@ using Microsoft.Xna.Framework.Input;
using SynthySound;
using System.Linq;
using EvilSatellites.Objects;
using DavyKager;
namespace EvilSatellites.Screens
{
@@ -15,11 +16,19 @@ namespace EvilSatellites.Screens
public ScreenState State { get; set; }
public List<IGameObject> Objects = new List<IGameObject>();
private float Theta = 0;
private Player _player;
private ISoundEffect radarNoise;
public void Activate()
{
State = ScreenState.Active;
Player player = new Player(this);
Objects.Add(player);
_player = player;
SynthyProp prop = new SynthyProp(this, new Vector3(15, 0, 15));
Objects.Add(prop);
radarNoise = Manager.Sound.Load(@"sfx/ui/voiceError.wav", false);
radarNoise.Loop = true;
radarNoise.Play();
return;
}
@@ -28,6 +37,7 @@ namespace EvilSatellites.Screens
State = ScreenState.Hidden;
return;
}
public void Update(GameTime gameTime)
{
foreach (var obj in Objects)
@@ -35,22 +45,54 @@ namespace EvilSatellites.Screens
obj.Update(gameTime);
if (obj.Type == ObjectType.Player)
{
// obj.TranslateForward();
Manager.Sound.ListenerPosition = new System.Numerics.Vector3(obj.Position.X, obj.Position.Y, obj.Position.Z);
Manager.Sound.ListenerOrientationForward = System.Numerics.Vector3.Normalize(new System.Numerics.Vector3(obj.Rotation.Forward.X, obj.Rotation.Forward.Y, obj.Rotation.Forward.Z));
Manager.Sound.ListenerOrientationUpwards = System.Numerics.Vector3.Normalize(new System.Numerics.Vector3(obj.Rotation.Up.X, obj.Rotation.Up.Y, obj.Rotation.Up.Z));
Manager.Listener.Position = obj.Position;
Manager.Listener.Forward = obj.Rotation.Forward;
Manager.Listener.Up = obj.Rotation.Up;
// Console.WriteLine(Manager.Sound.ListenerOrientationForward);
// Console.WriteLine(Manager.Sound.ListenerOrientationUpwards);
}
}
Vector3 radarTarget = (Objects[1].Position - _player.Position);
radarTarget.Normalize();
radarNoise.Pitch = MathHelper.Clamp(0.1f / Vector3.Distance(_player.Rotation.Forward, radarTarget)*3f, 0, 1);
return;
}
public void HandleInput(GameTime gameTime, KeyboardState inputs)
{
if (inputs.IsKeyDown(Keys.W))
{
_player.Accelerate();
}
if (inputs.IsKeyDown(Keys.Left))
{
_player.RotateY(0.05f);
}
if (inputs.IsKeyDown(Keys.Right))
{
_player.RotateY(-0.05f);
}
if (inputs.IsKeyDown(Keys.Up))
{
_player.RotateX(0.05f);
}
if (inputs.IsKeyDown(Keys.Down))
{
_player.RotateX(-0.05f);
}
if (inputs.IsKeyDown(Keys.V))
{
Tolk.Speak(_player.Movement.Length().ToString(), true);
}
if (inputs.IsKeyDown(Keys.X))
{
Tolk.Speak(radarNoise.Pitch.ToString(), true);
}
if (inputs.IsKeyDown(Keys.C))
{
Tolk.Speak(_player.Position.ToString());
}
}
}
@@ -1,3 +1,3 @@
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@@ -1,3 +1,3 @@
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oid sha256:b77babc3153c25d827a353c6f8acccee57b562364dd33ddfbbaea4afba9ed83c
size 3146198
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