Initial spaceship
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@@ -6,6 +6,7 @@ using Microsoft.Xna.Framework.Input;
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using SynthySound;
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using System.Linq;
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using EvilSatellites.Objects;
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using DavyKager;
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namespace EvilSatellites.Screens
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{
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@@ -15,11 +16,19 @@ namespace EvilSatellites.Screens
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public ScreenState State { get; set; }
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public List<IGameObject> Objects = new List<IGameObject>();
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private float Theta = 0;
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private Player _player;
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private ISoundEffect radarNoise;
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public void Activate()
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{
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State = ScreenState.Active;
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Player player = new Player(this);
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Objects.Add(player);
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_player = player;
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SynthyProp prop = new SynthyProp(this, new Vector3(15, 0, 15));
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Objects.Add(prop);
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radarNoise = Manager.Sound.Load(@"sfx/ui/voiceError.wav", false);
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radarNoise.Loop = true;
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radarNoise.Play();
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return;
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}
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@@ -28,6 +37,7 @@ namespace EvilSatellites.Screens
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State = ScreenState.Hidden;
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return;
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}
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public void Update(GameTime gameTime)
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{
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foreach (var obj in Objects)
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@@ -35,22 +45,54 @@ namespace EvilSatellites.Screens
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obj.Update(gameTime);
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if (obj.Type == ObjectType.Player)
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{
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// obj.TranslateForward();
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Manager.Sound.ListenerPosition = new System.Numerics.Vector3(obj.Position.X, obj.Position.Y, obj.Position.Z);
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Manager.Sound.ListenerOrientationForward = System.Numerics.Vector3.Normalize(new System.Numerics.Vector3(obj.Rotation.Forward.X, obj.Rotation.Forward.Y, obj.Rotation.Forward.Z));
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Manager.Sound.ListenerOrientationUpwards = System.Numerics.Vector3.Normalize(new System.Numerics.Vector3(obj.Rotation.Up.X, obj.Rotation.Up.Y, obj.Rotation.Up.Z));
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Manager.Listener.Position = obj.Position;
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Manager.Listener.Forward = obj.Rotation.Forward;
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Manager.Listener.Up = obj.Rotation.Up;
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// Console.WriteLine(Manager.Sound.ListenerOrientationForward);
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// Console.WriteLine(Manager.Sound.ListenerOrientationUpwards);
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}
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}
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Vector3 radarTarget = (Objects[1].Position - _player.Position);
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radarTarget.Normalize();
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radarNoise.Pitch = MathHelper.Clamp(0.1f / Vector3.Distance(_player.Rotation.Forward, radarTarget)*3f, 0, 1);
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return;
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}
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public void HandleInput(GameTime gameTime, KeyboardState inputs)
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{
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if (inputs.IsKeyDown(Keys.W))
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{
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_player.Accelerate();
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}
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if (inputs.IsKeyDown(Keys.Left))
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{
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_player.RotateY(0.05f);
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}
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if (inputs.IsKeyDown(Keys.Right))
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{
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_player.RotateY(-0.05f);
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}
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if (inputs.IsKeyDown(Keys.Up))
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{
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_player.RotateX(0.05f);
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}
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if (inputs.IsKeyDown(Keys.Down))
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{
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_player.RotateX(-0.05f);
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}
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if (inputs.IsKeyDown(Keys.V))
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{
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Tolk.Speak(_player.Movement.Length().ToString(), true);
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}
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if (inputs.IsKeyDown(Keys.X))
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{
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Tolk.Speak(radarNoise.Pitch.ToString(), true);
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}
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if (inputs.IsKeyDown(Keys.C))
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{
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Tolk.Speak(_player.Position.ToString());
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}
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}
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}
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