Initial spaceship
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@@ -10,7 +10,9 @@ namespace EvilSatellites.Objects
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void Activate();
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void Destroy();
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Vector3 Position { get; set; }
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Vector3 Dimensions { get; set; }
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Vector3 Orientation { get; set; }
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// Vector3 Movement { get; set; }
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float Theta { get; set; }
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Matrix Rotation { get; set; }
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void Update(GameTime gameTime);
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